System Maps
Zonaricht
Commonly just referred to as Zona, this plane is the original host of Sol's biggest developments. Alnae and Shetou originated on a planet called Thenica on this plane and is the original birth place of humans, elves, and dragons. This plane's frequent alignment with other planes has made it an often traveled hub and a favorite of cosmologists.
It is the second most popular plane among galactic civilizations and is filled with smaller colonies around the stars.
The closest planet to the Sol sun. SZ1 and its accompanying moons have seen a lot of colonization and development due to this proximity, featuring high tech cities and factories primarily. The proximity to the sun was exploited by the first colonizers in a quest for more energy and is the launching space port for ambitious solar energy projects. While the success of these projects have been questionable at times, the facilities and employees were expensive, it didn't take long for other colonists to follow along to set up shop within range of the well paid employees who had nothing else to spend their money on. SZ1 has only one super massive 700,000 square kilometer city (well rounded up from 695 thousand and some change) due to the early colonization efforts back when it was just a giant red rock. While its two moons feature heavy terraforming for a more liveable environment, SZ1 itself remains unterraformed due to the original science facilities. The massive city is the only liveable place and so it just keeps expanding despite the economy of the city outstripping the value of the research labs long ago.
This particular city was eventually moved away from being named after the research facility and is now officially recorded as Tykel. The city itself is a hub of activity and surprisingly high crime rate since both Shetou and Alnae citizens are present. While the empires haven't gone through an all out war over the city, tensions between elves and drow were inevitable and the city is now home to excessive gangster violence. The crime rate here wasn't originally brought on by necessity or poverty, purely malice, but in time the destructive nature of it created poverty which bred more crime. The moons eventually were engulfed by similar violence as the gangs reach spread. This place has become the home base for the Selona Family crime syndicate.
Between the criminal opportunities and the still present space port and research facilities Tykel continues development. For the most part the criminals tend to avoid the labs due to the heavy security, though the black market scene here is very strong albeit controlled by a single gang. Some groups have found profit selling to the gangsters given the unusual amount of money they have and Tykel is one of the more interesting places to go shopping for weapons.
Post Phantoms -
Tykel remains as one of the least damaged cities in the system now, though it is still a lawless world. It has officially acknowledged that it runs thanks to criminal enterprises.
With the destruction of agriculture around the system Tykel's inhospitable planet becomes a difficult place to live. Food is scarce and one of the most valuable trade goods, enough so that you can reasonably trade food for firearms and sex here in the city of crime. Despite this food shortage the planet still seems to be up and running and Selona's gang has become even more powerful. Because this city was originally an experiment in energy technologies, the machines among Selona's gang are completely fine but the living who need food are struggling. The hungry and weak can't do much to stop the healthy and cyberntic super soldiers.
The capital of the Sol System, and strangely peaceful. While both Shetou and Alnae's official capitals are here, the conflict is not as both sides have built very powerful defense grids and are currently trying to race for economic or scientific superiority through colonized expansion instead of the inevitable mutual destruction that would occurr if they just started fighting all out. Though the threat of letting their guard down has kept the planet's military presence very high, which results in little opportunity for violence to break loose anywhere and criminals find it very hard to operate here as there are soldiers acting as military police on almost every street corner.
Due to this heavily policed environment, business tends to prefer to operate on Thenica even if it is expensive as there is a certain level of security and a lot of traffic as almost everyone wants to visit the homeworld at least once in their life no matter where they might be born. Thenica is the home of towering office buildings for this reason and large cities. While violent crime is very rare, the crime scene of Thenica is worth a lot of money. Featuring manipulation of numbers and legal loopholes instead of bullets and heists.
Over time rural expansion slowed dramatically with the improvement of agricultural technologies and techniques. Famously, Thenica has some of the largest and tamest wildlands. During the Era of the Purge the wilds were wiped clean of all its most dangerous creatures and nothing that can prey on humanoids easily is left around. There are still some carnivores but they pose little threat to humanoids compared to the monsters of ancient times. These wildlands remain preserved by development preferring to stick to city areas. Ever since the death of roads being needed for over land travel, small towns have ceased to exist and small time development lost interest. The result is a whole lot of natural landscapes dotted by huge cities here and there.
Post Phantoms -
Only two or three cities are still remotely intact, every other one is just a series of ruins and rubble. Thenica-Zonaricht received the largest assault of all the planets in the system and despite its impressive security, orbital shields seemed to fail during the initial surprise assault for unknown reasons. Despite the damage done to the planet's infrastructure, it remains quite a safe habitat. The urban development it exploited up until now mean that there was still a lot of liveable land around the cities for any survivors. While farmlands were burned during the attack, the world itself is still very fertile for new things to be grown and wildlife that had been mostly left alone up until now serve as easy sources of meat. In the aftermath of the phantom conspiracy this world remains a beacon of opportunity to recover.
The very first colonization attempt ever made by the Sol races was an easy choice as it was right there in plain sight instead of far away across the vast distances of space. It was also homeground to the implementation of mass terraforming after experiments on other planets proved it could be done. As a result the moon that was once a barren low gravity rock is now a lush and vibrant planet even more so then Thenica. The designed ecosystem is carefully monitored and maintained as well as optimized for humanoid comfort over truely natural growth. Luna is the capital of the wealthy and elite, while there are a few major cities across the moon the woodlands are home to remote mansions or shetou houses.
The wildlife here is as alien as it comes though, organisms designed to function without the features that the rich found to be an annoyance such as insects. The area is filled mostly with deer-like creatures for hunters that decompose within two days into soil when their heart stops. The rich don't eat these creatures, they just enjoy shooting them. Beautifully colored birds that don't occur naturally can be found here as well, but they never make a chirp for fear of annoying the owners of mansions. Meanwhile in stark contrast, the major cities are dominated by a few towering skyscrapers and then filled with the downtown areas where the poorer citizens live that exist just to serve the rich or were remnants of the times when the colonization boom originally happened centuries ago.
Post Phantoms-
As much as people would like to believe in Karma, there was definitely none to be found here. Because the poor were clustered into towering cities, they were the one's targeted by the alien invasion and the extravagant mansions were mostly left alone. Luna's towering cities have been obliterated, the Alnae and Shetou militaries were more focused on protecting Thenica and so it received less assistance. However, the way the rich cultivated this moon has backfired. Because they engineered life here to be beneficial to their lifestyle they neglected to make it sustainable as a food source. The wildlife across the moon is inedible for the most part and few trees bear fruit as without bugs, they would have just piled up and rotted on the ground and been unsightly. However, they're rich so they can still afford to buy food imports.
SZ3 shares a very close orbital path with Thenica, there is a looming threat that within a couple thousand years they could collide but everyone is pretty sure some science project will fix that. SZ3 was another of the earliest planets to see colonization and houses both of the empire's across its varied continents. Unlike other planets, SZ3 was a hospitable world before terraforming, just not to humanoids. Its atmosphere and signs of life were primitive and not quite comfortably habitable. Originally just the moons were colonized, but Shetou houses were the first to say screw it and altered it to their needs instead of keeping it the place of science it originally was for the study of its own native wild life.
Because of this, Shetou is the dominant force on the actual planet but Alnae controls the majority of land on the moons. SZ3 Gamma is actually the most notable place here for tourism as it is home to an expanse of underwater cities. It was originally just one big frozen ball but colonizers decided to give it an atmosphere that would trap more heat to defrost the place. Then they bombed it to oblivion from orbit which heated up the place really fast and resulted in an ocean planet, any islands that might have been there naturally were completely wiped off but there are traces of underwater mountains that must have once been above the surface before they got blown up. This is another place that was colonized just to prove it could be done but the class difference between the rich and poor are far more extreme here then even Luna. SZ4 Gamma has the problem that its cities are aquatic. This makes it difficult, and expensive, for people to enter or leave the cities and those in poverty are almost trapped. While feasible to leave, shorter lived races tend to just stick it out instead of deal with the expense of moving to a new planet to try and start anew while still poor. As a result SZ4 Gamma isn't a great place for colonizers to recruit since longer lived races are preferred for that kind of work, further limiting peoples ability to find a way off.
Post Phantoms -
Due to its proximity to Thenica it was one of the first one's to be attacked
and all of its colonies endured heavy damage. Its kind of an average place as it never did much of interest so it has little else going on at the moment. However, SZ4 Gamma is actually almost unscathed. It lost one city, but the aliens didn't have time to deal with the aquatic colonies. Orbital shields weren't required to protect it from the alien fleets when it had all that water. Turns out water is good at stopping projectiles even from space. While the wealth division is still extreme, many of the poorer people here are actually now much better off then even the middle class of other worlds. At least they can reliably have a tiny apartment to live in, Thenica's inhabitants will be lucky to find four walls.
Far away from the star it orbits, SZ4 and both of its moons are cold wastelands. SZ4 itself is actually almost habitable with its existing atmosphere and convenient gravity, but the planet is cold and a perpetual snow storm travels around the planet trapping any given area a colony could set up for weeks at a time. Then the other smaller storms make sure respite from the blizzards are brief, while the poles see calmer weather they are obviously really damned cold and see long nights regularly. The landscape is relatively flat to assist the traveling storms and this is its only saving grace for colonizers. The flat land means heavy terrain vehicles can traverse much of the landscape with ease, since flying through these storms is too difficult on a regular basis.
Only recently did anyone attempt to colonize this place, Siwa Technologies saw an opportunity to run some of its tech business here that are especially prone to overheating. Smaller independent colonists followed along to establish themselves and piggyback off the corporations larger efforts, also as an easy living as the tech company will definitely need supplies those colonies could supply. This planet is mostly just a few colonies within a stone's throw of each other surrounding a bigger structure in the middle of nowhere. However, it has become apparent that there is another advantage to working here, especially for a weapons manufacturer. No one wants to come by to see what you're working on...
Post Phantoms -
Despite being the furthest from the star and the most likely to endure a heavy assault, SZ4 is relatively unscathed. This is in part due to how there is only one colonized area, and that area is surrounding a Siwa technologies shady base. Essentially the few ships that came to shoot the colony got blown to pieces by a bunch of excited scientists test firing prototype weapons. Though, the place was kind of a wasteland already so the fact that it survived doesn't make it all that much nicer then anywhere else in the system.
Rixa
Closer to the middle ground then any other plane, it rests in a perfect balance between all of them and is almost a higher plane itself. Its stability is in that most planets here have very little axial tilt, and things that are normally random seem to follow more basic patterns here more then anywhere else. Development here is rapid, Rixa inhabitants were some of the fastest at learning and inventing since their focus wasn't on surviving changes in their world but on improving the existing situation. This hasn't led them drastically ahead of anyone else, just out of order. While most were discovering shelter from the elements in caves, they were inventing fire instead. Then when they learned shelter everyone else was working on fire. Launches from planetary surface to space are popular here because weather conditions are predictable.
As the plane known for being the absolute middle ground with extreme stability, its no surprise that throughout the galaxy this is the most common plane for life to evolve around various stars. Most of the galactic scene is here. Despite being the most stable plane in terms of physics and ecosystems, it has ironically become very unstable since there are so many intelligent races here.
Close to the sun, SR1 is another classic barren wasteland originally - which appears to be a heavily recurring theme in space. SR1 is largely uncolonized as there is very little of value or interest here, though there is a well known rogue nation of sealed colonies that created their own city in its northern hemisphere. Acting as a place for people to get away from imperial politics between Shetou and Alnae. It used to be a lot smaller, but the other colonists who saught to get away from politics picked planets that were of interest to those empires and got wrapped up in it anyways. Because SR1 has so little of interest, its once small refuge stood the test of time and attracted even more people. Due to the strict law enforcement on the city of refugees criminal elements prefer to just use Solvang establishments to get away from the empires which has left the SR1 city (which is literally named "Refuge" in the orc language) a very quiet place.
However, its neighboring moon SR1 Alpha is not so lucky. It is rich in metal resources and the colony that mined it was once an extension of the city of Refuge. While this lasted awhile the announcement that an alien life form was approaching on the Rixa plane spiked interest for the empires in controlling the Sol-Rixa system and Shetou came to SR1 to try and overtake the mining to better supply its efforts to wrest control of the system from Alnae. SR1 Alpha colonies were almost immediately disowned by Refuge in an attempt to just stay out of it and several colonists there moved off the moon.
Post Phantoms-
As well as being neutral pacifists worked out for the city of Refuge, it didn't help them when the aliens came. The city is completely gone and due to the planet's lack of interesting features that was once its shield against the empire's meddling has resulted in there being no chance to survive here without the established infrastucture of the system trade routes or empire interest in helping it. Everyone here is either dead or dying of starvation save for a few vampires and cannibals, and they won't last long either. SR1 Alpha suffers a similar fate, it was mostly a desert with rich mining opportunities but little food supply. Since the food supplies were specifically targeted during the Phantoms event, the people here also are dead or dying.
SR2 is shrouded in a permanent eclipse because its orbit is too perfectly stable with SR1. While it is larger then SR1, distance from the sun is a big factor and the planet exists in permanent darkness. This makes it pretty terrible for colonists as no energy from the sun supplies the planet. This planet has become the home base of the Sivataur vampire family and also doubles as the chosen place of exile for Däjer vampires. While most of it is vast emptiness (the Sivataur clan isn't exactly known for construction and growth) there is a lot of crazy stuff walking around the surface of this planet. Sivataurs imported a lot of dangerous creatures from the void and the abyss that could survive without sunlight in order to fulfill their hunting traditions. They even started to terraform the planet the hard way, by picking up trees from the Abyss and bringing it over and planting it by hand. Over the centuries these trees have flourished and the planet has a lot of patches of forested area in the middle of wasteland, these little forests tend to be home to some really nasty creatures.
Then they started the business of accepting prisoners, preferrably dangerous ones, to just be left sitting around on this planet to see if they'd survive or feed the creatures. Then when they didn't get enough prisoners they just started kidnapping whatever they could from other planets, fortunately they usually settle on wildlife but a lone person in the middle of nowhere might be particularly unfortunate.
It wasn't for centuries that modern survey technology bothered to scan the planet and found deposits of metals around the planet buried under the surface. However, Sivataur isn't known for mining and they keep letting loose dangerous creatures so people tend to just leave the metal alone, its only mildly useful for construction. The planet is home to the Great Feast of Sivataur and many clans set up across the planet's surface by different patches of forest. People don't really go here by choice if they can help it.
The SR2 Alpha moon is also largely uninhabited, while it does leave the eclipse of SR1 in its orbit path its still not terribly great for living on and its orbiting a vampire playground.
Post Phantoms-
SR2 sustained very little damage because there was so little here to blow up, and what was here was spread all over the planet. While some of the forests were burned down they weren't there for food they were there for sports and entertainment. However, the vampires of SR2 are definitely in a dangerous spot overall as throughout the galaxy food is becoming scarcer so there are less things to send here to feed the vampires.
The Rixa plane of Thenica is wildly different from its Zona counterpart. The most obvious part is the second very blue moon it has, appropriately named "Blue Luna". Blue Luna is the only part of Thenica that is not in perfect orbital alignment on all other planes, it only exists on the Rixa plane. The other major difference is that it experiences a two week eclipse thanks to SR1. Finally, it has less axial tilt only on this plane which gives it the unique circumstance that traveling to Rixa from any other plane version of Thenica will not necessarily land you in the exact same spot as it would otherwise. While in the age of modern technology these shouldn't matter, it set a precedent for living here thousands of years ago. This plane was once believed to be mystical, its stable ecosystems produced larger organisms to complement the extra blue moon and annual eclipses. All of the biggest practitioners of magic just had to have a place here, a tradition which carried into the modern age since a bunch of old castles and research notes were conveniently still just laying around.
As modern industry began to show up, the massive trees on this plane were a great target for the lumber industry and its vast super forests were being cut down miles at a time. There are many different stories, but to this day no one knows why suddenly all of the major cities disappeared and were replaced by the original forests. During an age where a lot of people were there to witness it, record it, and forensics were available to analyze it - no one has a damned clue what happened. 235 million people just disappeared and left no trace, not even the civilization they had built. Yet some castles still stood, homes of archmages who kept to themselves and studied their craft. They hadn't seen anything either, just one day their trip to the nearby city for a grocery run yielded pure confusion.
People tried to figure out what happened for years, historians found references to this happening once before. They scoured the planet in full hazmat gear, launched surveyors, and just kept looking everywhere for any evidence whatsoever. Then it happened again, six hundred thousand people just disappeared and all signs of the survey teams were gone. Yet the archmages who cautioned not to disturb the place were still fine, so were some rural communities and hermits in tree houses. Every time civilization got large in Rixa-Thenica, they disappeared without a trace of having ever existed even to the most persistent of archeologists.
Because of this phenomenon, the Rixa version of Thenica has never been abundantly colonized and is home to small communities, loners, and a lot of trees. The neighboring moon of Luna also differs from other planes in that it has a habitable ecosystem for humanoids. So telescopes continue to scour Thenica-Rixa looking for clues as to what happened all those years ago.
With the inability to truly colonize the planet on this plane, the plane became a particularly favorite place for professional criminals to escape to. Lower class criminals can't really open planar rifts and fear getting lost in the endless jungles, but clever folk realized that because the rift doesn't always drop you out at the exact same place and law enforcement can't set up much infrastructure there that once they made it they could essentially disappear and work their way somewhere else with some good planning.
Meanwhile, Blue Luna turns out to be a big water planet and is home to several indigenous aquatic species that make great sushi. However, by the time the space industry really got rolling to make transport of these fish less expensive the fear of Rixa-Thenica's strange phenomena had settled in and only the bravest (or least superstitious) fishermen go there to make their living.
Post Phantoms-
As part of the plan to burn down as much fertile land as possible the alien fleet assaulted the forested world of Rixa's Thenica. The nearby Luna that had a heavier population suffered the most from this attack as they had enough population to be targeted. Then the alien fleet disappeared, no one knows if they fled back into space or not. But the planet they burned is just the same as it always was, most people are pretty sure that "it" happened again, and that the fleet is gone forever.
SR3 is fully colonized by Alnae and one of the few planets in the system to reach that level of colonization on any plane. It is considered Alnae's true capital, despite the capital city being on Thenica in Zonaricht, SR3 has seen huge pushes for development since the day elves set foot on it. It is a very stable planet with three habitable moons and was perfect for uncontested mass growth. The overgrown super forests typical of the Rixa plane were agreeable to elves who had once come from forests and provided a lot of natural resources to quickly strap together civilization.
Despite being the destination of choice for elves, SR3 is mostly inhabited by shorter lived races who make up the bulk of Alnae's population. Though your odds of seeing an elf working in fast food dramatically increase by coming here to where there are so many of them. While the symbolic capital city in Thenica is still heavily policed, SR3 is the true seat of Alnae's power and houses its largest space port and fleet.
That being said the planet is considered abnormally dangerous for an elven capital because of the presence of the Selona family that they can't seem to figure out how to get rid of.
Post Phantoms -
The Valdir Mothership was already here
when aliens attacked. Any damage it sustained was quickly fixed since Valdir are infamously good at terraforming and growing organic things. So...that didn't really change anything.
Vermasih
A middle plane closely tied to the elemental plane, it's weather is a little more extreme in general and is more likely to produce mono-climate planets then any other. Forests, mountains, fires, etc. are all noticeably larger as an effect of the elemental influence. It's most notable wildlife are large reptilian beasts known as dinosaurs.
On the galactic scene it isn't a well traveled place. There are a few alien civilizations here who began here, mostly in the forest planets, but it still remains sparse by comparison to the other middle planes.
Taking the idea of an inhospitable rock in space to extremes, SV1 looks more like Finsir. Due to the close ties Vermasih has with the elemental plane combined with its proximity to the star, this whole planet is constantly burning. The entire surface is superheated rock covered in cinders. While its not quite on fire, trying to set foot on this planet is a great way to fry yourself. However, the molten nature of the planet proves profitable to the bravest miners. Metallic elements are everywhere here and colonies intending to mine said resources can be found dotted around the planet trying their best to process it. Which turns out to be pretty efficient since the whole place is so hot, but living here is quite dreary.
The hellish planet is home to a large scale colony owned by House Vloz'Khress, who runs a mining operation with its demon slaves to ensure their profits. Since this area isn't really contested very often they are able to hold the lion's share of control and easily harvest resources since their demon slaves tend to be pretty good at dealing with fire and drow in general are used to warmer temperatures. The presence of Vloz'Khress is just another reason for people not to come here unless they are desperate for a startup mining operation, the independent colonies who brave this place tend to live on the opposite side of the planet from Vloz'Khress for good measure.
Meanwhile the SV1 Alpha moon is, for some incomprehensible reason, a frozen ball of ice. There is no rock, its literally a ball of frozen water and nothing else. No one hangs out here as its just a ball of water and some other trace elements not worth mining.
Post Phantoms-
The aliens got clever about attacking this place. They destroyed the moon and dropped it onto the burning planet to flood the place. Since colonies here were almost all at low elevation for mining, most of the population of SV1 drowned. The planet is now completely inhospitable as dropping its own moon onto it was a good way to upset every bit of stabilized physics and ecosystems, it is like a new planet has been produced and it is at year 1 of establishing an ecosystem. Pure chaos and violent explosions, heavy rains among volcanic clouds of ash and lightning storms.
Shetou's favorite planet to colonize. Its five moons are all dark dreary rocks with the exception of SV2 Delta which is home to a forest that coats even the poles of the planet. However, these dark dreary rocks are perfect for Drow to live on and multiple houses are out to stake claims on various moons. The actual planet of SV2 itself isn't as mono-climate as most of the other planets and moons on this plane but does notably lack cold poles and is very mountainous all around with absolutely no oceans. Plenty of freshwater lakes though. SV2 is theorized to be Shetou's response to the SR3 colonization Alnae has successfully done, which is why its being invested in so heavily. However, colonization only started within the last few decades so it has long way to go to play catch-up.
Almost every council house started building colonies on the planet (instead of the moons) to try and get things started there. Despite the show of cooperation by Shetou to all colonize this place the political atmosphere is tense and the drow houses are getting a little irritated. Burrowing into the ground to build underworld cities is harder then just building on the surface, and Shetou houses owned by non-drow just banded together to build cities on the surface much quicker then independent drow estates. The shifting nature of Shetou where human led houses are getting more powerful then before is emphasized here quite well and the changing politics can be chaotic in an empire where murder is borderline legal.
SV2's major city "Kaifen" is enormous for how new it is and is residence for eight of the council houses, six of them being non-drow. Because it was built up from scratch by these houses in such a hurry there wasn't as much planning as there should have been. The drow underdark city met the topside one early into development and the end result is they collapsed part of the earth that separated them, by technicality some of the tallest buildings in the system are here because they connect to what was once underground.
Post Phantoms-
The invasion wiped out many of the surface cities, the major city of Kaifen was already structurally questionable and didn't last long. Now it is just a deep sinkhole in the middle of the planet filled with rubble and corpses. Though many of the drow cities are relatively fine since they were underground, and attacking drow in the underdark is a bad plan. SV2 is a major food supplier now since the drow know about underground agriculture and much of its surface is fine and fertile due to the aliens not being able to destroy the whole place while contending with Shetou's biggest fleets.
Notably having no moon, SV3 was just a rock floating in space with no interesting features other then it is a perfectly habitable rock with nothing inhabiting it. As a result terraforming colonists with smaller startups have been flocking to SV3 for the last two centuries as all they need to do is make dirt and plant stuff. It already had fine gravity and a great atmosphere that needed little fine tuning. SV3 has become a hub of independent colonists and its manufacturing plants supply other colonist start up teams now days. Though it notably has "safe zones" for people to build at because this lifeless rock had no water when they first started moving here. To add water they've been crashing comets into the planet, and it is advised that you try not to be in those areas if you can help it.
The planet lacks interesting resources and has been expensive to colonize but during the space race to colonize everything, independent colonists and wealthy individuals took a liking to the place. It had good gravity and atmosphere just nothing else going on but rock. Over time as the colonies got bigger and more self sufficient they found the best way to make a profit was to sell goods imported from other planets to each other. Eventually the place became worth visiting just for the shopping culture available here and goods from all over the system and its many planes seem to keep finding its way here despite the lack of resources to produce items here itself. Now days SV3 is something of a bazaar tourist planet, where strange goods find their way from around the system. Theme parks, lavish hotels, casinos, and more attractions based on entertaining and attracting tourists came along. The movie industry also started to take interest here as there is still a lot of barren but habitable rock where they can build sets cheaply and easily, which just drew more tourists since a lot of celebrities like to hang out here on the shopping planet where they also happen to work.
Post Phantoms -
As an independent colony project SV3 didn't have the protection of the empire militaries during the attack and still managed a high population making it a prime target. They were fortunate that Valdir came here to save their asses but the place still endured heavy damage. The barren rock lacks for food and the trade routes of the major empires, meaning its population is constantly facing starvation.
Quite possibly the most bizarre "planet" and definitely the weirdest place anyone has tried to settle. It was likely once a planet as it has the rough shape, but the extreme climates of ice and volcano had a disagreement and fissured the planet. Over time more and more fissures occurred, due to the Vermasih plane's peculiar ties to the elemental planes the planet just kept on existing with giant canyons that ran miles deep. Though now its climate extremes tend to be separated by these fissures. Colonist figured out the interior of the fissures were rather easy to live in and Shetou houses took a liking to building outposts in the cliffs and drilling in deeper to build their own private cave networks. The cracks in the planet are wide enough for a cruiser to safely enter to dock at these cliff colonies but anything larger then that struggles, which makes the colonies very difficult to launch attacks on and further adding to the appeal.
The planet has a lot of secret outposts by various houses who are too minor to attract major attention. The only major houses that hang out here use it more as a private resort or hidden base. Mining opportunities are great here thanks to the fissures going so deep you can find resources of interest with ease and just start drilling in from the side instead of having to burrow too deep. Harvesting the climate extremes on the surface can be a bit more difficult but as is typical of Vermasih planets, if you find some resources you'll find it in abundance.
Post Phantoms-
Same as above, the fleets here were pretty strong and attacking the canyon interiors was pretty much impossible.
Due to the close planar interaction Thenica has with all the other Thenica's, this is the most diverse planet in the Vermasih system for ecosystems. Though each ecosystem seems to exist in extremes, either massive forests with trees that can touch the cloud line or burning volcanic wastelands. However, these extremes are persistent and have no climates. As such its proven convenient to live on, a habital zone today will be a habital zone for the next few million years. People who hate seasons and weather like to live here in this boring but consistent plane. Once large and terrifying carnivores roamed this planet but they've since been killed off in the Era of the Purge, which resulted in some really mad Sivataurs who started to render the plane uninhabitable out of indignation. Ironically, it was the Sivataurs who had been contracted to kill everything here during the era of the purge. Eventually the Sivataurs moved on and left the planet entirely since it was so constant that it bored them to tears and the place became home to urban development.
City's here are shaped strangely, instead of the spiky outward growth urban areas particularly see, very specific shapes occur here. Largely out of desire to sit in the nice spots that won't change for a million years rather then try and tame the extremes, city's tend to be on the borders of the dramatic areas and shape themselves to hug the border at all costs. Culturally it isn't much different then any other world and hosts both Alnae, Shetou, and Independent cities.
Post phantoms-
As one of the Thenica's it was obviously a prime target and its cities saw almost complete destruction as they were easy targets between the harsh environmental extremes. Though the massive forests that were largely left alone by the population also exist with elemental stability and didn't burn too easily when the aliens tried. As such these forest ecosystems produce a lot of useable food. While it is wild and undomesticated, food is food in the new galaxy.