The Market
Here you will find whatever you might need to give your hard earned credits away for...I mean suit your needs. The black market is an unstable rotating market with limited quantities and questionable origins. Purchasing from the black market can have consequences should law enforcement find out you've been shopping there.
1. Basics
2. Ships
3. Tanks and stuff
4. Influence Market
5. Black Market
Basics
Name | Description | Cost |
Defense Battery | Improve security of a colony, station, etc. (not ships) by 10 | 250k |
Fancy stuff | Improve company exp by 100 | 100,000k |
Build Station | Build a new space station. Starts at 1 square km, takes 6 cycles. | 50,000k |
Improve Station | Add an extra square kilometer of stuff to it | 25,000k |
Build Colony | Start the foundations of a colony on a planet that can support it, takes 3 cycles | 10,000k |
Hostile Colony | For planets that need some convincing to be liveable, takes 6 cycles | 50,000k |
Expand Colony | When the civilians are taking too long, just slap some buildings on it. | 5,000k |
Expand Hostile | Same as above but for hostile colonies | 25,000k |
Start Company | If you've got a new idea... | 250,000k |
Ships
Beyond Freighter scale, crew sold (and enlisted) separately. Upkeep details general expected cost at full crew.
Name | Description | Crew | Cap | Power | Cost | Upkeep |
Fighter/Bomber | Also often called strike craft. Air and spacecraft designed for high mobility. Strike craft only have 1 health but high impact. |
1 | 0 | 10 | 1,500k | 4.5k |
Shuttle | A basic transport craft Usually seating around 10-20 depending on the model. Ideal for short voyages across a planet's surface or transfer from orbit to groundside. |
1 | 9 | 0 | 125,000 | 300 |
Assault Shuttle | For military transportation, has guns.
Only holds up to ten but is highly armored, shielded, and has turret weapons. These also have sufficient interior space for heavily armed soldiers to actually fit inside and bring their gear.
|
2 | 12 | 7 | 300,000 | 500 |
Starship | The iconic Space RV. 30-100m | 1 | 19 | 7 | 2.1k | 6.3k |
Freighter | A big box with an engine. 100-300m Extremely variable crew and equipment. The standard model is essentially a big box with some engines and a cockpit. The semi-truck of space. They can often fit starships within their cargo hold for reference.Has no combat equipment and minimal shields, all power is diverted to the engine for these haulers.
|
1 | 600 | 0 | 10,000k | 10k |
Corvette | Starship but bigger! 100-300m
A highly adaptable long term vessel. It is essentially a bigger starship with a crew between 50-200 depending on how tight you want to make it. They can be fitted to specific specialties such as suverying, scanning, or even acting as fairly decent warships (though primarily as transports). They range from 100-300 meters long.
|
30 | 400 | 50 | 15,000k | 45k |
Destroyer | Specialized warship. Not comfy. 300-500m While the ship cannot handle the longest of deployments due to it's tightly compacted 200-400 man crew, it is the first true warship on the list. It often relies on carriers or nearby bases to keep it supplied but brings more firepower per ton than anything that came before it. It is armed with large arrays of ethi weapons to save space and is twice as effective at taking down anything of starship class or lower. Making these the go-to choice for anti-strike craft.
|
200 | 100 | 200 | 40,000k | 120k |
Cruiser | The gold standard. 500-1000 metners | 400 | 300 | 150 | 45,000k | 135k |
Battlecruiser | Warship variant. 500-1000m | 600 | 100 | 400 | 100,000k | 300k |
Battleship | The iconic warship. 1-2km | 1200 | 600 | 1500 | 250,000k | 1,125k |
Carrier | The mobile space station. 1-4km | 1600 | 1000 | 2000 | 630,000k | 1,800k |
Assault Carrier | The helldiver headquarters. 1-4km | 800 | 20k | 10 | 300,000k | 600k |
Super Battleship | A gun can never be too big. 4-6km | 2000 | 500 | 3000 | 900,000k | 2,700k |
Super Carrier | Deploys cruisers! 5-8km | 3400 | 6500 | 5000 | 1.625b | 4,875k |
Super Assault | For those special deliveries, 5-8km | 3500 | 75k | 800 | 1b | 1,500k |
Ground Armor Assets
Up close and personal firepower.
Name | Description | Cost | Upkeep |
Military Vehicle | Sometimes you just need four wheels with a large gun on the roof. | 75,000 | 1500 |
Tank | The ol fashioned | 2.25m | 6,750 |
APC | Get em there alive and then kick them out the door to die | 600k | 1,800 |
Class 1 Mech | The smallest they really come in. 3 meters tall, carries a pair of normally vehicle mounted weapons. Can easily navigate urban areas. | 2,000k | 13,500 |
WTC1 - "Marksman" | A special design of Whitetalon Armaments, its a class 1 mech with a big back mounted variable ammunition cannon. Basically a very large sniper/artillery piece for its weight class that walks over and emplaces itself. | 2,500k | 14,000 |
Influence Market
Name | Description | Cost |
Get a Crew | Instantly recruit enough people to crew your ships | 1 per 3 crew |
Recruitment Drive | Boost the number of people in your colony/station by 500 via immigration | 100 |
Haggle | Reduce the cost of a ship by 15% | 100 |
Find Connections | Find a provider of a service you can't find on google. Good for selling contraband. | 100 |
Bestow Luck | Gives one of your characters a reroll this week for those rough missions. | 100 |
Black Market
Name | Description | Cost |
Bounty | Wanted dead - Reika Kazamisha. | 20 billion |
Slaves | This market exploded recently due to the apocalypse. Half of them are willing if you'll just feed and shelter them even. The other half were abducted. They come in packs of 50, thousands available. Upkeep is 300 credits each. Great for new colonies, or coal mines whichever. Won't take 3 months to reach you unlike new world. | 1M |
Fancy Slaves | Sold in singles, these are acquired through special circumstances and are of a higher quality. Generally used by Shetou nobility as personal assistants or sleazy merchants as sex slaves. Upkeep is 600 credits. Good for making your heroes live like royalty. Also I don't know what starter factions you set up yet so these will just be here until you have an alignment. Influence Augment: for 25 influence, make sure any you buy are not going to shank your hero units while they're asleep. Sort of a background check. Its very unlikely...but the dice can be fickle sometimes. Consider it insurance. |
2.5m |