The Market

Here you will find whatever you might need to give your hard earned credits away for...I mean suit your needs. The black market is an unstable rotating market with limited quantities and questionable origins. Purchasing from the black market can have consequences should law enforcement find out you've been shopping there.

1. Basics
2. Ships
3. Tanks and stuff
4. Influence Market
5. Black Market

 

Basics

Name Description Cost
Defense Battery Improve security of a colony, station, etc. (not ships) by 10 250k
Fancy stuff Improve company exp by 100 100,000k
Build Station Build a new space station. Starts at 1 square km, takes 6 cycles. 50,000k
Improve Station Add an extra square kilometer of stuff to it 25,000k
Build Colony Start the foundations of a colony on a planet that can support it, takes 3 cycles 10,000k
Hostile Colony For planets that need some convincing to be liveable, takes 6 cycles 50,000k
Expand Colony When the civilians are taking too long, just slap some buildings on it. 5,000k
Expand Hostile Same as above but for hostile colonies 25,000k
Start Company If you've got a new idea... 250,000k
     

 

Ships

Beyond Freighter scale, crew sold (and enlisted) separately. Upkeep details general expected cost at full crew.

Name Description Crew Cap Power Cost Upkeep
Fighter/Bomber Also often called strike craft. 1 0 10 1,500k 4.5k
Shuttle A basic transport craft 1 9 0 125,000 300
Assault Shuttle For military transportation, has guns. 2 12 7 300,000 500
Starship The iconic Space RV. 30-100m 1 19 7 2.1k 6.3k
Freighter A big box with an engine. 100-300m 1 600 0 10,000k 10k
Corvette Starship but bigger! 100-300m 30 400 50 15,000k 45k
Destroyer Specialized warship. Not comfy. 300-500m 200 100 200 40,000k 120k
Cruiser The gold standard. 500-1000 metners 400 300 150 45,000k 135k
Battlecruiser Warship variant. 500-1000m 600 100 400 100,000k 300k
Battleship The iconic warship. 1-2km 1200 600 1500 250,000k 1,125k
Carrier The mobile space station. 1-4km 1600 1000 2000 630,000k 1,800k
Assault Carrier The helldiver headquarters. 1-4km 800 20k 10 300,000k 600k
Super Battleship A gun can never be too big. 4-6km 2000 500 3000 900,000k 2,700k
Super Carrier Deploys cruisers! 5-8km 3400 6500 5000 1.625b 4,875k
Super Assault For those special deliveries, 5-8km 3500 75k 800 1b 1,500k

 

Ground Armor Assets

Up close and personal firepower.

Name Description Cost Upkeep
Military Vehicle Sometimes you just need four wheels with a large gun on the roof. 75,000 1500
Tank The ol fashioned 2.25m 6,750
APC Get em there alive and then kick them out the door to die 600k 1,800
Class 1 Mech The smallest they really come in. 3 meters tall, carries a pair of normally vehicle mounted weapons. Can easily navigate urban areas. 2,000k 13,500
WTC1 - "Marksman" A special design of Whitetalon Armaments, its a class 1 mech with a big back mounted variable ammunition cannon. Basically a very large sniper/artillery piece for its weight class that walks over and emplaces itself. 2,500k 14,000

 

Influence Market

Name Description Cost
Get a Crew Instantly recruit enough people to crew your ships 1 per 3 crew
Recruitment Drive Boost the number of people in your colony/station by 500 via immigration 100
Haggle Reduce the cost of a ship by 15% 100
Find Connections Find a provider of a service you can't find on google. Good for selling contraband. 100
Bestow Luck Gives one of your characters a reroll this week for those rough missions. 100

 

Black Market

Name Description Cost
Bounty Wanted dead - Reika Kazamisha. 20 billion
Slaves This market exploded recently due to the apocalypse. Half of them are willing if you'll just feed and shelter them even. The other half were abducted. They come in packs of 50, thousands available. Upkeep is 300 credits each. Great for new colonies, or coal mines whichever. Won't take 3 months to reach you unlike new world. 1M
Fancy Slaves

Sold in singles, these are acquired through special circumstances and are of a higher quality. Generally used by Shetou nobility as personal assistants or sleazy merchants as sex slaves. Upkeep is 600 credits. Good for making your heroes live like royalty. Also I don't know what starter factions you set up yet so these will just be here until you have an alignment.

Influence Augment: for 25 influence, make sure any you buy are not going to shank your hero units while they're asleep. Sort of a background check. Its very unlikely...but the dice can be fickle sometimes. Consider it insurance.

2.5m