Science (General)
Grants the character a bonus to general science rolls.
Adaptation
Can allocate up to a total of X points into one or more standard templates at will.
Annihilator
This character can attack X number of targets simultaneously every round. Deals double damage to non-heroic characters.
Arcane
This character has access to # tier arcane spells. Arcane casters gain matchup benefits against complex scenarios due to the adaptability of their school of magic and its immense utility features.
Arsenal
Can shift up to X points into offense or defense as desired and declare weapon/armor types as desired. Can upgrade colors instead of enhancing number as desired. Upgrading to green costs 1, blue 2, purple 3 (so going from white to purple costs 6). Must be done from point of resupply.
Backstab
X bonus to offense during first attack if this character has advantage. Can be contested or enabled by the Quickdraw template.
Bluff
Character is an oddly talented liar. Particularly good for social infiltration.
Block
This character can make a skillcheck with # bonus. If successful this character takes the damage an ally would have taken instead. Does not work against Mass Destruction.
Bodyguard
This template can be used to sacrifice its # of defense to increase a targets defense # instead.
Captain
Gains a bonus to captain rolls in ship combat if they are in command of that ship.
Combined Ops
Bonus during mass combat of # for each faction on allied team with this character.
Conduit
Can use a modified version of Pandem's embody bind that allows for temporary mild possession. Can borrow templates from host with this ability.
Dare to Dream
# per encounter, automatically succeed a roll or win any contested roll.
Deity
Cannot be disabled by any ability that disables templates. Cannot die unless killed on their own plane. Cannot be killed on their own plane unless they have no pandem binds remaining. Necrocarnum can seal this character away, but not destroy them without destroying their native plane. Deity characters have their own higher plane that they can manipulate at will. Access to entire divine spellbook barring deity specific spells, has their own set of deity specific spells. Every pandem bind to a deity empowers the deity further instead of splitting their strength.
Destroyer
Deals # extra damage on successful offense.
Disruptor
Can negate up to # of target template. Legendary templates cost more to negate.
Duelist
In conflict with an opposing hero, increase offense by X.
Durable
Has X extra hit points.
Godbound
User can cast healing magic.
Incarnum
This character has access to # tier incarnum spells and abilities. Incarnum can never be disarmed even by the disruptor template. Incarnum tends to gain situational bonuses whenever their durability is called into question or in melee combat.
Intimidation
This character imposed a penalty of # to the offense of all enemy characters.
Necrocarnum
This character has access to # tier necrocarnum spells and abilities. Necrocarnum can never be disarmed even by the disruptor template. Necrocarnum functions similarly to incarnum for situational bonuses, but often is prerequisite for access to another kind of broken ability.
Heroic Ops
In squad combat, +1 to offense or defense for each individual heroic character to be distributed to allies.
Inescapable
If an opponent tries to flee combat against this template, subtract # from their rolls.
Joint Ops
All allied heroes gain +x/+x.
Knowledge
Tends to be very specific to working within whatever situation that knowledge happens to be useful. Also being able to know obscure things and provide accurate exposition.
Lifesteal
Recover # health whenever dealing successful melee damage.
Lucid Conduit
When empowered by the lucid ritual, gain # offense and defense.
Mass Destruction
Gain # bonus to offense in mass combat rolls. Gain half bonus in small combat at the cost of collateral damage.
No Man Alive
All allied heroes from the same faction gain # bonus to offense stat.
No Man Behind
All allied heroes from the same faction gain # bonus to defense stat.
Pilot
Bonus to piloting checks when this character is piloting a ship.
Psionics
This character has access to # tier psionic spells. Psionic casters tend to gain matchup benefits when complex teamwork is involved and in computer based situations.
Quickdraw
This character attacks first unless someone with the same template has a higher number.
Sahad
This character has access to # tier sahad spells. No one knows what this is really useful for yet besides raw destruction and FTL travel.
Slayer
When attacking a studied target with preparation time, increase offense and critical range by X. When defending gain half bonus. Character must have 5 stamina available.
Summoner
Can use Summon Monster X times simultaneously. Summoned monsters are -2/-2 soldiers.
Synapse
All team buffs are twice as effective on holder and (# * 10) allies.
Stealth
Bonus to avoid being noticed when it is not desired to be noticed.
Zankou
This character has access to # tier zankou spells. Zankou cannot be disarmed even by the disruptor template. Zankou practitioners tend to gain matchup benefits when melee combat is involved. Prerequisite for certian style templates.
Pandem
This character has access to X tier pandem spells. Pandem casters are able to open rifts to other planes and create binds with other creatures to access their powers at the cost of accumulating pandem corruption, disrupting their ability to use arcane, psionic, and sahad magics and technologies.
Resistance (Fire)
This character has a resistance to a certain type of threat. Gives X bonus to defense rolls against this category of attacks.
Prophet of Fate
Acts as the luck template but with infinite uses. Unique to Conduits bound to The Fate.
Luck
Allows X rerolls per encounter.
Aura of Fate
Grants Luck 2 to all nearby allies. Cannot be replicated without being bound to The Fate.
Eden
Stats change dramatically if standing on the planet of Eden instead of just dealing with the avatars.
Regeneration
Regenerates 1 health every 4/X turns (round down)
Pandem Cleansed
This pandem caster has been cleansed of their planar corruption and as a result can use all schools of magic again as well as ethi-technology. They can still open rifts to their native plane without accumulating corruption.
Druid
This character has access to druidic spells of X tier.
Minor Adaptation
Can allocate up to a total of X points into one or more minor templates at will.
Legendary Adaptation
Can allocate up to a total of X points into one or more legendary templates at will.
The Fate
Unique to Ankathi and cannot be replicated by any ability that imitates other templates. Cannot be disabled by any ability that disables templates. The Fate allows Ankathi to supersede all templates that effect rolls such as re-rolls or auto-succeses (except Indal's). They do not work in her presence unless she allows them to. Those within her blessing gain re-rolls to every roll they make as long as she remains present. She can grant Dare to Dream 1 to anyone she wishes while she is present up to two times per encounter. Any roll altering templates she allows to continue working is twice as effective in her presence.
Engineer (Golem)
Grants the character a bonus to rolls related to golem engineering.
Biology
Grants the character a bonus to rolls related to biology.
Fleet Command
Buffs any allied fleet he is in command of during fleet combat rolls.
Outlaw
Gains a bonus to crime and other outlaw-related rolls.
Advisor
Advisor, spouts wisdom and advice to the player character.
Tactical Specialist
Good at leveraging the strengths of specific agents to suggest how to complete their tasks.
Gather Information
Bonus to rolls for gathering information.
Hacking
Bonus to rolls for hacking.
The Chaudret
Mystical sword from the mythical Shaman's Shop integrated into Aryn's cybernetic arm by Daiheb. Chaudret and can spread computer viruses like a plague in ways never seen before. If she has physical access to a network, as long as it is hard-wired and doesn't use the aethernet, she can insert her computer plague into it and cause havoc with the systems. It doesn't always produce the exact results desired, but no anti-virus update will protect the computer from her machinations. Those who have Psionics 4 or higher are vulnerable to this virus as well.
Daiheb Consensus
Unlike normal arsenal, this character can raise offense for 1 point per color (only offense). They can also trade all points of this template to trade it for Adaptation.
Queen of Ops
Grant a team buff template of your choice up to value of 2 (except Mastermind) if within communication range.
Escape Artist
Bonus to defense during retreat rolls.
Nevun Synapse
Synapse from the Nevun pools.
Highly Educated
Bonus to all types of knowledge rolls.
Fated to Be
If Ankathi or Vasia is more powerful than the other, the lower level sister gains double XP from all sources.
Monster Maker
Creates monsters.
Battlefield Tactics
Increase either offense or defense of allied forces during mass combat.
Guerilla Tactics
Increase both offense and survival by this amount when attacking with guerilla methods.
Demolitions
Bonus to rolls involving blowing stuff up.
Stone Style
During single combat, negate up to # damage to a minimum of 1. If only damage being dealt is 1, treat this character as having 7 health.
Water Style
During mass combat, negate up to # damage for entire team.
Echo Exerlus
Can consume unenchanted metal to gain more stacks of Instant Arsenal.
Instant Arsenal
Can shift up to X points into offense or defense as desired and declare weapon/armor types as desired. Can upgrade colors instead of enhancing number as desired. Upgrading to green costs 1, blue 2, purple 3 (so going from white to purple costs 6).
Kensei
Can use zankou magic through a sword/melee weapon.
(3) Encounter
In engagements with 3 or fewer opponents add X to all rolls.
Omnicarnum
Can use all templates and spells related to incarnum and necrocarnum gimmicks. So far includes mostly lifesteal.
Bardic Music
Character is able to use bardic abilities and spells.
Synapse Unlimited
Add +X to any team buffs this character receives
Business
This character is knowledgable in operating businesses.
Politics
This character is knowledgable in navigating politics and bureaucracy.
Medical
This character is skilled in doctoring.
The Gunslinger
Choose 1 each attack: 1 attack at +4 critical chance. 2 attacks at base stats, or 4 attacks at -3 offense and -2 critical chance
Djinn Magic
Can use Djinn magic that defies known physics.
Survival
For handling wilderness adventures without all the typical necessary supplies.
Wildlife
Good at handling wild animals, or at least knowing when they should definitely not be handled.
Engineer
Gains a bonus to rolls related to engineering.
Telepath
Skilled in consistently communicating psionically across long distances.
Computer/Mechanics
Skilled with digital and mechanical things.
The White Lion
Sword from the mythical Shaman's Shop. Deals 1 damage on any roll higher than 6. On a hit that beats the opponents defense by at least 2 points, this weapon gains Destroyer 50.
Investigate
Gives bonuses to detective work.
Selona Weapon
Advanced ethi-enchanted, anti-alien specialized heavy weapon. Adds +2 to a character's Offense score and raises their Offense tier to Heavy (blue).
The Wrath
Indal has the unique ability to always roll a 17 on 3d6.
Unstable
Offense and defense rerolled every encounter.
Random Talent
Roll for a random talent every encounter.
Computers
Skilled with using computers.
Headhunter
Used to find heroic roster options.
The Zhang
Shaman Relic sword that grants the user mastery in everything.
Final Form
Once defeated, replace this card with another card.
Connections
This character has a lot of influential friends and is owed a lot of favors.
Entertainment
This character is a skilled entertainer.
The Fujin
Mystical sword from the mythical Shaman's Shop. The wielder gains Annihilation 10. All attacks are considered melee attacks and have an effective range of 20 meters.
Trickster
Has a list of 20 possible uses. You'll know it when they use them. Makes them really hard to kill.
The Nomad
If piloting 'The Nomad' corvette, Taelwynn gains a bonus to her pilot skill.
Economics
This character understands and is good at manipulating economics.
Illusion
This character is good at creating convincing illusions.
Sacrificial Tactics
This character is good at making the most of sacrificing lives.
Tenacious
This character is certainly good at... something? Akana this template has no description.
Strategist
This character is capable at creating complex and flexible strategies.
Etiquette
This character is good at meeting the social norms of an environment.
Detective
This character is able to competently investigate and put together clues beyond basic deduction.
Ambush
This character is able to put together a decent surprise attack.
The Ryner
Mystical sword from the mythical Shaman's Shop. Increases the wielder's Offense by 2, raises their Offense Tier to Siege, and grants +2 Lifesteal. When melee attacking the wielder can choose to release a projectile mirroring the shape of their slash that is treated like a melee attack.
Revenant Queen
All characters in the Revenants faction gain +1/+1 in this character's presence.
The Black Wolf
Mystical sword from the mythical Shaman's Shop. Gain a stack of instant arsenal for every opponent being faced in the same encounter capping at 10. Wielder makes a will save every time the blade is drawn to avoid going insane. If the save is failed, replace this character with 'The Black Wolf'. If a save on another mental affecting ability is failed, replace this character with 'The Black Wolf'. The character may voluntarily take and fail the will save at any time the weapon is drawn.
The Inaji
Mystical infantry cannon from the mythical Shaman's Shop. It is an infantry sized cannon with the power and range of a battleship. Raises the wielder's Offense Tier to Siege, attacks have an area of effect, and attacks can target characters attached to a squad.
Cute
It, he, or she is cute.
Mummy Rot
If an offense roll is successful, give target Mummy Rot. Reduces target offense and defense by 1 per successful attack stacking up to user template level. User gains lifesteal equal to stacks of mummy rot on hit against targets afflicted with mummy rot.
Nevun Rampage
Gain a random template or stat point for every damage taken. All directly controlled tier 1 drones and above gain these templates as well.
Nevun Stampede
Synapse allies no longer roll for distance to charge or sprint. Assume max roll.
Juggernaut
Mass destruction gives half bonus to offense against this character. AoE templates half their rolls against this character.
Impenetrable
Takes half damage from purple attacks. Takes 25% from blue. Cannot be damaged by anything lower.
Jesai
Can imitate any template they see in active use if it is derived from magic, takes an action but has no quantity limit per encounter. +5 def against magical attacks including ethi tech.
Isolation
Takes an action to utilize. Pulls target(s) into an alternate situation. Team buffs cannot effect anyone in the effect of isolation or vice versa. Pandem binds are exempt from this effect.
The Eternal
Unique to Decaelys and cannot be replicated by any ability that imitates other templates. Cannot be disabled by any ability that disables templates. The Eternal allows Decaelys to alter the speed at which time flows for any target. Capable of placing anything into true staisis or accelerating relative time. Any duration sensitive effects may be manipulated by this ability, Decaelys may use up to three actions per turn as long as only one is an attack, including triggering those of other characters. Decaelys may grant biological immortality or remove it. Decaelys can effect up to 1 planet and its atmosphere with this power at a time, provided they are not warded successfully. They manipulate time and turn economy in a turn based system - you get the point. Everything that takes an action or a round to do is within their domain to manipulate.
Counterstrike
When a successful defensive action is taken, this character immediately counter attacks up to x times. This doesn't cost an action, though does apply an additional defensive action penalty to their next roll.
Combo Artist
When a successful attack is landed, attack again with a growing action penalty up to x times.
Grandmaster
Action penalties for standard actions taken are not applied.
Perfect Adaptation
Unique to king Rahlken. When Rahlken fails to defend an attack, he may choose to take any stat total or template he desires from his attacker. Rahlken may imitate unique templates that say they cannot be imitated if he takes damage from a character with that template.
Valdir's Voice
All synapse allies in range gain Mass Destruction 2
Valdir's Shield
All synapse allies in range gain Juggernaut
Valdir's Hand
All synapse allies in range gain Counter Strike
Transform
Character can change form under valid conditions.
Berserk
Double base stats for X turns, then half them (rounded down) for a month.
Exploit
Increase critical range by X
Bone Daddy
Eden: +2HP. Irae: +2Def. Waianoa: Juggernaut
Raise Dead
Animate dead up to X. Animated dead are -3,-3 and have block.
Super Slayer
Gain x bonus to offense and defense against a studied target. All successful attacks are critical hits. Natural critical hits are 4x damage. Character must have 7 stamina available.
Vloz Summoner
Summon X demons. Vloz demons are -1,-1 and every 5th demon is a hero unit. Trade 20 summons to summon a major demon instead. May be combined with other instances of the template as a ritual cast. Replace major demon with demon hero if user is a Vloz'Khress Val.
Cataclysm
Unique to Demon Queen Kharla. Cannot be replicated by any template that imitates other templates. Gives half X to offense stat at the cost of collateral damage against single targets. In mass combat, attack every enemy in play for a maximum of 1 damage per size starting at medium size. Cannot crit. Acts as mass destruction when Kharla is not Demon Queen Kharla.
Nomad Crew
Characters with this template cannot benefit from team aura templates, and they cannot give aura buffs to those without this template. Gain a stack of instant arsenal for every character with this template to every character with this template.
True Strike
This character never fails an attack roll. Roll anyways with +2 to critical range.
Valdir Synapse
This character is a part of the Valdir Synapse
Nevun Festival
All drones under this character's control have Mass Destruction 2
Sniper
Character can target enemies regardless of block, their attacks are unaffected by bodyguard, and in mass combat they can ignore enemy units when choosing their target.
Model of Reality
Any time Arkaric or his allies would make an action, they may choose after seeing the opponents actions and results. They may also roll and change their action after seeing the results. All opposing Dare to Dream templates are disabled.
Commander
This character is excellent at working with minions. If they have a squad of 6 or more, the minions gain +x/+x
Mastermind
All allies gain +x to offense or defense as the recipient desires.
Armageddon
Unique to the Demon King. Cannot be replicated by any template that imitates of other templates. Can be used once per update. Attack everything in play. For every unit that dies, summon a heroic greater demon.
King's Crown
Unique to whichever Demon King currently reigns. Cannot be replicated by any template that imitates other templates. The Demon King has every demonic racial ability.
Lich Tarrasque
If the tarrasque fails a saving throw, it may choose to succeed instead. Any time the tarrasque is targeted by a magic effect, roll a d6. On a 1-2 take damage as normal, 3-4 the tarrasque is unaffected, 5-6 reflect the attack back at attacker. The lich-tarrasque is immune to physical damage. The Lich Tarrasque heals 1hp for every unit it kills.
The Wilds
Unique to Haziel and cannot be replicated by any ability that imitates other templates. Cannot be disabled by any ability that disables templates. The Wilds allows Haziel to rebuild her character sheet (including her race but excluding knowledge based templates like magic casting) up to her own level at the cost of 1 turn. While using this template, any racially unique template or properties can be copied except those of legendary racial bullshit (The terrasque/Rahlken/Silnian Empress/Demon King/etc.)
Prophet of The Wilds
Acts as regeneration 4. Grants a free legendary adaptation. Unique to Conduits bound to The Wilds.
Aura of Savagery
Grants Exploit 3 and inescapable 3 to all allied melee minions. Cannot be replicated without being bound to The Wilds.