Management

Oh not satisfied with Essi? The only other mage available who can cast artillery spells just not good enough huh? We fight monsters out here, how much strategy do you really need? Anyways here’s Eamon.

 

He’s one of the survivors of the raid on the village to the north, he’s a bit of a clever one. While he’s typically worked with his squad he’s demonstrated a keen tactical mind particularly with awareness of the frozen north’s environment. He’s a little cautious of unfamiliar terrain so is less likely to plow through the snow heedless of its terrors, mostly because he’s watched quite a few people get killed by them by now. He’s not the fastest mobilizer if you want to see whats out there, but he is a strong leader.

That and he can fuck some dudes up with that axe.

 

Also Sakki’s exploration continues, so far nothing of particular interest to report other then more snow, hills, and monsters. Though he’s managed to keep himself alive thus far.

Greetings keeper! It is a glorious day for the Oda people.

We’ve sent some people to journey southward to look into the druidic path, though that might take a little while as its learning a whole new profession along with making some lifestyle changes. So updates on that as they come along.

Kaze has been sent to the island and the docks are currently producing some ships to give to the natives to embark on our cultural unification project.

Kyoko has managed to infiltrate the isolationists by being largely invisible and keeping an eye on them. They aren’t magically gifted so they have not done well to detect her presence. The isolationists are a somewhat crude society but they possess a few out of place objects of advanced technology that they use sparingly and carefully. These objects appear to come from deeper within the badlands. She’s managed to deduce that they’re loners because the badlands are right next to them and the last several visitors they’ve had have all been raiders.

As for monster taming, no we have no known methods of doing so. The only people we know of in the world that can interact with them in any manner other then fighting would be the Archdruid and the Elder Witch. Not even Amare has demonstrated any ability to control them.

We’ve sent representatives deeper into the elven kingdom, though they were forced to return to Tethalyn due to the presence of the monsters. The wake of the elven exodus to the their own city as excited the hunters who look for stragglers, and our representatives would appear to be as such. It is likely they will need some form of escort to make the journey as it is several days away through the deeper parts of the forest. We’ve also noticed the river definitely draws out some of the bigger ones.

In their search, Areti found an artifact of interest lurking within the city. Some sort of mana generator, the elves apparently used this to avoid having to harvest from the forest all that often. It looks kind of like a big tree so its hard to move, though the fruit it produces is pure mana. This should help our mana production at the least.

Construction on the other village we constructed goes well though we have a distinct lack of people to populate it at the moment. As you know our population growth rate is a little stunted, so its a bit of a work in progress.

For the most part- the fishing village just has techniques involving, you guess it, fish. Though its nothing we didn’t know already, we’ve been fairly advanced in food preservation for awhile now due to our nomadic nature.

Our research on the horses has come back that they live about twenty to twenty five years. On that front, since Takota’s return to the caravan he’s been helping with making these horses usable, he seems to have made the most progress. Something he kind of rubs in by riding one around everywhere he goes now.

Ryo has managed to reach Jamsa and broker the deals to buy armor from them, though he’s now on the return trip to the caravan. ((Too lazy to skip this this week, but you should still specify how many of the things you’re buying off mezzy with the prices listed last time))

 

 

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When kings go missing

It is a glorious day for the Nalkas people, for I am back and out of the fucking snow. I fought monsters man, do you know what that’s like? I ran out of mana three quarters of the way through the raid and then they still kept trying to eat me. Have you ever smelled their entrails? Have you ever been covered in them? Fuck you.

Anyways Uudistar is on its way to getting running with old man Ylermi headed up to oversee the governing of it right proper. Its population is still going to take some work since most of the captured slaves have been taken back to Jämsä for reasons of security and that is where the greatest harvesting is to be done for them. Impacts on the economy are already visible and likely to continue to climb as things settle down and people get more comfortable.

As for the new commander I have acquired you someone interesting. She costs more then you would expect, and has first dibs on plunder. But she is the only other mage in the nalkas besides myself who can perform artillery scale magic so that you never have to send me somewhere again. She’s a bit more powerful then you might expect. She has spent most of her life in her tower, yes she lives in a stereotypical wizard tower, studying magic. She’s a lich, and a master at both evocation and necromancy, probably the best military field unit you could ask for. Wiiith one catch, she’s spent most of her life in her tower and is terrible with both people and military strategy. Not like…downright detrimental as a commander but she’s definitely not that liable to win chess games. I would advise utilizing her and any forces you give her as more of a brute force type of army. She is good at judging assets though and knows when she can or can’t win a fight, its just her only major tactic is to overwhelm with raw might.

Also I promised her she will qualify as nobility for taking the job, and if you ever have a son she has the right to petition for marriage to them. She is undead so if she doesn’t die in the field she will live long enough to see your son come of age…then outlive them, keep that in mind.

In other news since the instatement of your bill to help veterans attend the university has seen to an upsurge in interest to join the military. Though we can only afford so many of them at a time.

Atop of that, the new slaves while being put to work effectively are obviously somewhat disgruntled over being sent to the mines after we destroyed their home. Might want to keep an eye on that before some sort of rebellion takes place since they can get into the city walls as it were.

Also yep, new road under construction.

He just definitely overstepped in his hiring Essi given all that he gave her to avoid being sent out into the field again. Don’t tell him I reminded you of this but he’s able to cast up to tier 7 magic of every single arcane school. So even if we have a new artillery commander…he’s still the best illusionist, enchanter, abjurer and so on that we have.

 

 

 

Greetings Keeper! It is a glorious day for the Oda people.

Kaze has reported back now that he reached the island city. They were not welcoming hosts, in fact upon Kaze’s landing they tried to kill him and his soldiers. However, their island has existed in isolation for a long time and their tribal wars were long ago settled. They were no match for Kaze’s years of active military experience and constant survival within the forests, because we have monsters and they don’t.

They have a fair population size of about fifteen thousand, their city might not be the largest but it is a fair bit larger then our most recent acquisition. What is particularly strange is they aren’t sea faring people, the biggest boat they ever managed to build was just strapping some canoes together and sailing around their own coast line. Ocean monsters sink any attempt they make to venture further and as such they’ve never really voyaged the seas.

He describes them as tribal natives of the island, and despite some language barriers we’ve managed to establish them as violent but superstitious people. Apparently there used to be other tribes on this island before they consolidated into the main city we found, but this tribe is the last one standing. The remains of these times can be seen in their traditions, including an arena where it is obvious they are still a violent warrior people. In fact they have killed the last people to visit them but Kaze accidentally defeated their king in a duel without knowing who it was when they attacked him on the beach. They currently are very afraid of Kaze.

Despite their tribal and violent nature, I see potential here. Kaze has worked out what it would take to convince them to consolidate with us, they would make for decent soldiers provided a little bit of training and are a hardy people. Their lack of ability to move around the seas makes the island their entire world, which also keeps them technologically unable to progress. If we were to give them the opportunity to see the mainland, perhaps also the technology for sea faring boats and steel, they would be indebted to us. Given they are quite comfortable around Kaze and respect him as a warrior, he could play the part of ambassador awhile longer to introduce them to our own culture as smoothly as possible. let me know if you wish to pursue this project, while it is a steeper undertaking then the wall we built for the fishing village, this city is ten times the size and the island has many valuable natural resources. Particularly a type of wood that does not grow on the mainland…a type of wood that is very receptive to enchantment. They don’t know how to enchant it but Kaze’s wizard seemed quite excited and mentioned the possibility of enchanting a boat made of this stuff.

On a cost estimate this could require about 350 gold I imagine and a bit of time. Since we would need to produce a couple of ships for them and perhaps provide gifts of steel weapons, as well as ferry them back here to see who we are. Since they are most comfortable with Kaze he would be busy for awhile to come embarking on this project.

In other news, Kyoko has headed to the isolationist village north of the fishing one…which we should give a proper name. Though she spent most of this time walking there, so that report will be coming soon I imagine.

As for turning the warships into more land based alternatives, the problem is that the forest is thick, too thick for us to even move the warship’s weaponry over it on wheels. Also the forest has much smaller monsters that would overwhelm such weapon teams or be dramatic overkill to use them on. However, someone has come up with an idea to produce a weapon similar to the ones used on the warship. I have them looking deeper into these possibilities. Give them a bit to figure it out.

Meanwhile, Iwanagi continues to question the Archdruid. Apparently becoming a druid is something of a religious rite, committing oneself to “the wilds” as if it were a god. One cannot simply learn druidic magic as it comes from a divine source and is more about an ongoing relationship with that source rather then a spell list. They have no use for mana and can cast again and again theoretically infinitely as long as they are in the good graces of the wilds that empowers the magic. This comes with a military footnote. That means the Archdruid is likely able to perform massive magical feats as many times as she wants without any real limitation other then the fickle motives of the wilderness itself.

This has revealed something of interest to our allies who took Tethalyn. The druidic temple there does not operate fully on behalf of the elven kingdom. It is more of an embassy and is prone to its own motives. While the elven druids are still somewhat fond of their fellow elves and work to a mutual benefit, we already know the Archdruid sees the elves as her vassals, not her allies. This might be useful information to Katara.

Monsters do indeed have Ki, just rarely can they access it in the same way we who have trained to can. Though there is a report the Nalkas once found of a monster who actually could. It was a small one that they killed and dissected later, finding that it was able to do so based entirely on a strange innate skill rather then being based on any strange anatomy.

Speaking of a military of savages, the island Kaze contacted probably qualifies for that concept. Just saying.

 

 

Tess:

 

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Blood on the snow

Information from the fantastic frozen front of the fray. The battle began with Heseli utilizing his siege magic, Jonne raising the dead, and Firebeard taking his men into the town to raid and annihilate all resistance. Casualties were favorable to us in terms of kills to death, but their entire village took up arms to defend themselves meaning it was a very long battle. Jonne died in the midst of the conflict when they mobilized and found him to be the cause of the undead that was keeping their numbers from being a major factor. By then most of the village lay in ruins. Heseli’s magic drew in monsters, forcing him away from the encounter along with Sakki who was acting to defend him.

Then the problem hit. Heseli is capable of such powerful magic that he summoned a gargantuan beast from the ocean. On the upside it attacked the village first since that was closer, on the downside this has dramatically reduced the number of captives we stand to take, and the village is now completely gone. Well I mean technically you could mine it out of the ice but the ice isn’t going to melt any time soon and it would be less work to just build a new village slightly to the left of it. The captives we have are stuck with us almost by default since they have no home, its cold, and a giant sea monster wanted to eat them. Effectively both sides retreated once the sea monster appeared.

So end tally, we’re down to 10 soldiers, Jonne and Firebeard are dead. We walked away from all this with a thousand captives though, normally we wouldn’t be able to even hold that many buuuut they’re homeless so sucks for them.

In other news, the village on the south side of the lake has finished construction. You should come up with a name for it.

With Tethalyn’s treasury currently secured we’ve gained a significant boost to our economic resources. After being informed of the curse there is significant…resistance to our occupation of the city. Actually about ninety nine percent of all occupants simply left down the river southbound in a mass exodus. Apparently they intend to retreat to another of the elven cities. While that is a significant risk due to the monsters about, mob mentality. Amare however has stayed behind for some reason. She’s been tending to the druidic temple and is often seen talking to Areti. It is making people nervous.

The new commander has been selected from among the coven. Rhea is a particular study of the monsters in the wild. Despite her appearance she is surprisingly hard to kill, of the three candidates I could find she fared the best with hypothetical command situations. I should caution that she is prone to risk taking, with mixed results. Two thirds a genius strategist and one third a complete idiot depending on the aftermath at least.

She is freakishly adept at manipulation though, having moved both monsters and women to fit her own plans. She’d also make for a good politician if we had any of that.

For the most part the rest of the details I have to bring are covered in our financial reports.

Greetings keeper! It is a glorious day for the Oda people. Unfortunately, due to the Witch Queen’s offer to let them take to the wilds instead of stay home, the druids are not likely to be joining us this day. However, I may have some good news on that front. Iwanagi has gone forth to see what that huge city near the coast is.

He has met someone called the Queen of Wolves, also known to us as the Archdruid. She got her title because she rules over strange people called ‘werewolves’. Half men, half wolf. There are some other hybrid variants but she is apparently known for her command over the wolves. She rules over this forested city, what was once a small “pack” grew as she offered sanctuary to more and more individuals.

Iwanagi says she could be described as “intense”. She isn’t exactly hostile but she isn’t friendly either, she humored his visit and showed him around, being an amicable host. But Iwanagi says if the concept of a predator was rendered incarnate, she would be it. She also apparently knows about every member of our alliance in more detail then you would be comfortable with, except for the Nalkas. Evidently the forest is the extent of her influence.

According to Iwanagi, the city was also filled with the very monsters that plague us all. They act under her bidding, she mentioned the only reason he wasn’t being eaten alive already was that her city was a safe sanctuary to facilitate societal interaction. Soon as he left he was advised to run very quickly.

This city of hers is so abundant with natural resources that its population is quite large, and despite her predatory nature the sanctuary is fairly peaceful. Politically this gets strange. She claims a vast empire, but Iwanagi noted she claimed our own city. She sees the sanctuary as the capital of an empire that stretches across the western forest, and us as her vassals, Nalkas and Fukuchi excluded. So the sanctuary is her only city that directly responds to her, and everything else she considers hers but has never bothered to give a standing order and doesn’t need to collect taxes since she controls the forest itself.

Related to all this, Iwanagi reports that Shime is not here at the sanctuary. He refrained from further political engagement until we could come up with a response to this information and remained polite as not to piss off someone who was surrounded by werewolves.

Personally, it comes down to where Shime is actually going. If she isn’t headed to the archdruid’s sanctuary, she might be headed to the elven city south down the river. If she is going there then it will be difficult to beat her there, but also to gain access to her. After all this business in Tethalyn it is likely that any further elven establishments will be a bit more guarded then the last time.

In other news, the wall has been completed for our neighboring village and we have seen to the escort of those more interested in living within our much larger walls. Some of our own moved out to the village as well, particularly one enterprising fellow with an interest in their lake. We will see the results of this migration and our expanding kingdom.

In light of this we were all the faster to consult with the Nalkas about druidic magic. They don’t have much to go on with all this either. It seems that by contacting the archdruid, even if unintentionally, we are now the foremost experts on the subject unless the Witch Queen can get anything out of the elves.

Ryo reached the Nalkas and has brokered some deals for us to purchase their armor so that we can foray into the wastes depending how much you want to have prepared. Their cost comes out to about 4g3m, though that is just the armor. Still need to put it on our own men once its brought over. It will also bring up the maintenance cost of anyone to be equipped like this up to 3g1m. Though it may take a little while to ship it all the way back to the caravans.

In regards to the horses, figuring out how long they live will be a bit. According to the village that Take is at – about fifteen to twenty years. As for the diagram of the badlands vehicle, google has failed the cosmic force of all things. Though one is still out there somewhere and being sent off to the Nalkas.

Takota made it back to the caravan at least with some greater details into his adventures. The badlands are a dry, though not quite desert, place with many hills and rock formations along with some bushes. Little to nothing of trees though, however the deeper we go in the more we can expect some scarcity of resources.

In his time with them as a captive, he described them as eccentric and vulgar fellows though there was no shortage of tieflings among them. In hindsight first contact may have gone better if we sent someone with horns, then again perhaps they’re just all assholes. Curiously, this group lacked for armor except the higher ranks. It is clear they invest more into their offensive capabilities then defensive, judging by Takota’s experience they prefer to hit hard as they can as fast as they can from an ambush position among the hills.

The caravan should be fine from small groups like these though, along with the army itself. Though they did mention taking Takota “back to base” implying that this group has perhaps even more members, or at the very least some stuff worth stealing if we’ve a need to kill them.

 

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A day without a Khan

Stories of Lore 4

Mother-fu…Fine I’ll go. Be back later, while I’m gone you can deal with my teacher Ansa Jarvenä. Have fun with that one.

 

 

Greetings your *gags* majesty, I see you’ve taken well to your position. My compliments to your throne maker, your throne’s cushions seem to have already become perfectly molded to your liking, I dare say it must have been quite the custom work. In his abrupt absence Heseli has asked me to take over as headmaster of the academy, a duty so prestigious that apparently I now have the…pleasure of keeping you up to date with your magnificent kingdom.

I’ll be here awhile, the new soldiers must travel north to join up with Väyrnyen forces and escort Heseli in the process. I applaud your commitment to efficiency in logistics,  only a truly wise leader would know that twenty men is the exact optimum number to protect one of our kingdom’s greatest on his voyage to the north despite his spells being capable of drawing monsters from far reaches of the sea you’re sending him right towards the shores of.

The student known as Jonne has been seeing to the resurrection of their dead from a ceremonial burial ground he discovered. Rather then assault with them he had them roam near the lake as suspiciously as possible to draw out their investigators. His minions stood little chance against their raiders fury intent on putting the dead back to rest, though in observing from afar he has learned much of their battle tactics and sent the information to Väyrnyen and his forces to make use of. There’s a problem with the plan we hadn’t accounted for, their actual army isn’t very large but their citizen populace is quite aggressive. They remind me of the Katara, it is likely that when under assault they won’t be fleeing but every single one of them will take up arms. You may wish to budget upcoming losses accordingly.

Projects have been undertaking to prepare the creation of slave labor, something we have never done before in our history. Though desperate times call for desperate measures, regardless of the larger ramifications.

Now if you’ll excuse me I have quite the day ahead of me, the academy calls and interrupts me from my already busy schedule. If you need anything else, do not hesitate to call for me. I will come with all haste as not to burden you with the woes of walking.

Holy shit that was his teacher? No wonder Heseli is such an asshole.

 

 

Greetings Keeper! It is a glorious day for the Oda people. Kyoko is in transit to the village to build the construction of the wall. Our commitment to the plan has already garnered their full co-operation. As for Kyoko’s abilities, she can turn invisible, create hallucinations, and disguise herself as anything else. Though she definitely struggles to deal with monsters that hunt without reliance on sight and most specifically she lacks auditory illusions so her voice never changes, she says she is working on that part. Fortunately her illusions are quite distracting so the soldiers with her had an easier run about of stabbing said monsters while they were on their journey.

Kaze has embarked on his journey to the island city, though he is still making the trip. His results will likely be more apparent soon.

Shime went south as directed, though this may have had an adverse effect on her. After witnessing war and the savagery of our allies, she has stopped sending in reports and has gone missing. There is a chance she may have been adversely effected by witnessing these events done to the first people like herself she had seen in who knows how long. I suspect she found the stragglers you were seeking her to find, but instead of bringing them back she went somewhere with them.

In other news the continuing voyage of Iwanagi has spotted a city along the coast. It is large…very large. The largest we have ever seen though it appears to be constructed of strange materials and overgrown with foliage. It is as if a part of the forest itself built into a city. Up to you if he goes to take a closer look or if he should continue sailing and mapping the coast.

Also the sheets have been better updated.

 

The invasion has begun. Areti managed to kill all the guards before they knew what was happening, she is…talented. Upon opening the gate the invasion began. We figured out their quirk though, they have druids. Talia was quick to invade into the stone city but as Kairi came to assist her army suffered quite a few battles with the forest itself. We discovered Layla is in fact alive and was being taken care of in this city. She had lost a leg and was recovering here, apparently she had not told them of our location so they never sent word about her.

We have retaken Layla and seen to the devastation of their population though losses are high. The elven military is weak but their magic has proven a problem. Layla still is in no shape to fight so we lack the witches to deal with their casters, her contribution was to stab her caretaker in the back as the invasion was underway. As the battle continued within the streets many of their civilians fled to the forest. They were not ruled by the strong, and as such did not have obligatory military training.

A elven woman named Amarethyl killed at least twenty of ours, as well as Commander Talia. Areti was the one who put an end to her rampage. Afterwards Areti and Commander Kairi invaded the druidic temple, butchering them before they might do anything to further impede our progress.

The city is now under our control, and the nobles within our possession. We have taken large losses. Only twenty five soldiers remain. While we have recovered Layla she is considering a more stay-at-home role now. Apparently the wilds have had an effect on her.

Layla has requested Amarethyl be spared. She is under heavy guard and shackled properly due to the danger she presents, pending your judgement of what to do with her. She is the leader of their druidic circle, my equal in their society. Though she is not a true arch-druid. Layla confirms that the real archdruid of these woods instead lives further south at some sort of lake. I caution ever engaging an archdruid in a forest, just Amarethyl alone was a problem for our forces to deal with. Had we not been inside of their city so quickly the results could have been far different, and had Areti not been completely broken stats wise.

In other news, as commanded, they didn’t loot anything yet.

The remaining soldiers have however grown stronger, as is our way. Now that we have tasted true war for the first time in decades, the troops have rekindled their fighting spirit. I advise bringing them back to the city to train the next wave. ((Soldiers in the buy sheet now start at army power 2 as rule of the strong perk))

 

Ryo is on the way to the Nalkas for trade and information gathering, and the caravans have moved away from the badlands for the time being. Meanwhile the horses are on the way to Katara and Iwa is seeing about negotiating with the village for experimentation with horses.

 

 

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The week after the week before

Good guess, the savages are very stabby. It’s almost as if we spawned in a late game zone or something. We maintained a careful distance to observant and learn what we can, as is the proper course of action. Then Sakki kidnapped one of them while exploring that spot to the north. Because of course he did.

They’re not particularly wealthy, as I said they have a wooden palisade…savages. Their armor is also largely inferior to ours though their weapons seem of better overall craftsmanship. Their warlord is wearing full plate though, according to our captive it is blessed by the elders of generation after generation blah blah its enchanted and probably fourth tier judging by the description. So third tier accounting for primitive minds exaggerating what they do not understand. Their population is small but they’re ferocious snow rabbits. After awhile of observation we’ve noticed they have found some manner to keep monsters uninterested in them. From the stories I’m hearing, it sounds like this is because they are destitute in terms of mana and there is little to draw beasts to them when the lake is so nearby.

Sakki when to check out the north, it is just more snowy hills. We just hadn’t actually mapped it yet, he punched another few monsters for the effort to map it though. Notably the monster concentration appears to be stronger the further north along the lake you go as the northern banks hold the most mana. We’ll likely consider expanding there after we have a more solid colony to operate from.

We’ve managed to find the elven city, apparently named Tethalyn. It is a massive city of guilded white marble and well maintained grounds, its glory must rival what ours once was yet, we notice it shares in our silence. Despite being well maintained and affluent in appearance, much of it sits silent just like Sybaris. This is a fallen empire.

They’ve been a somewhat welcoming host, even if a bit overly so. Reportedly their empire stretches along a river that empties out where we are building a village. They say the river crosses the entire continent. Though Talia is suspicious of the claims. While their population is higher then ours and their city in better condition the unmistakable signs of a remnant are there. While the river is likely true, the size and scope of their territory may be suspect. That being said, they do have a standing army.

Attacking the city might yield great riches though given the ornate nature of its construction, we would not have to look far for something worth taking. Though the battle is of uncertain nature given they are like us, ancient. We could have Talia continue to play the role of diplomat, or prepare for more violent courses of action should the rewards be worth the risks to you.

Also the people have been becoming acquainted with the docks and revenue is up, along with higher traffic among the roads as word spreads.

Greetings keeper! It is a glorious day for the Oda people, for I have returned and you find me amiss no longer.. Also dear keeper, we are not all monks. Just the members of the monastery are. Kaze is preparing to embark on his voyage to the island.

In regards to your query about the nature of Ki, it can be disabled by means of beheading. One of the primary benefits of it is its resistance to being removed. Like that weird blue magic you hear legends about.

Construction of your economic projects are underway but it will take a little bit of time to build the ships. They should be ready by the time the fleet is ready to depart to the island once again.

I have entered negotiations with the fishing village. They would be willing to become our vassals should we provide them with sufficient defenses against the monsters. Our architects estimate costs would range about two hundred gold to build a reasonable wall and if we provide them with twenty soldiers it should be sufficient to protect them until they can raise a larger town guard themselves. ((Mechanics note: vassal isn’t a special qualifier, its just yours))

A note if I may, there are no Ki abilities that lend themselves to actually specializing in stealth in that way. Also there is no school of shadows, though there are some branches of arcane magic that do that sort of thing. Though if you seek a master of stealth, there are some outside the monastery that could be contracted who rely on more typical practices or arcane magic. Might I recommend an illusionist or a ninja?

An illusionist it is then! This is Kyoko Uyemura, a local wizard. She does illusions and carries a few sharp objects around for hurting things as she has yet to learn any evocation in her time studying the craft.

She could be described as perhaps a sarcastic troublemaker, a clever one at that. She was born and raised here in the city proper, however she isn’t an active member of the military. She doesn’t have much experience in the wilds and has lived most of her life acting as a student of magic, she only recently graduated and was seeking adventure.

 

Greetings Khan! It is a glorious goddamn how does that old fart pretend to be so upbeat all the time. Anyways, the Fukuchi have mobilized as commanded. We’ll get reports from them as things develop.

Though in the more immediate concern, Tokota has already encountered some of these badland natives. True to rumor, they are a bunch of violent maniacs that tried to kill him. While he has kept his life the rest of his retinue are already dead. He was taken prisoner, escaped, and is currently trying to outmaneuver them.

They were mounted on those horse creatures, using them to create a calvary faster then ours. However, a single member of them had a much more bizarre mount. It was made of stone and lined with magic crystals and inscriptions, flying across the badlands at unbelievable speeds with spikey bits on the front for ramming through things. This was apparently the leader, and he had a weapon similar to Ryo’s.

Tokota estimated he came across a team of fifteen of these bandits, though is not sure where they live where more might be found. So far as reports indicated, he has noticed a distinct lack of monsters.

Also tier 2 enchantments cost approximately 20 mana per object, and a sufficiently talented enchanter. We lack that second part. Though the Nalkas likely have it.

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The one with no SoL due to busy week

 

Plans to utilize golems must take into account what you wish to use them for. They consume a lot of mana to stay functional, and while they’re great for labor intensive tasks they are terrible at harvesting mana. Largely because mana is stored at random in various things such as tree amber or coral reefs. The lakes of the north are geological anomalies in the abundance of it they provide, which is why we live here. If you do seek to utilize such automatons, keep in mind their detriments at tasks that require a precise eye and the costs it will put on our mana income. Since nalkas are better harvesters normally, obviously you’d leave warm bodied peasants to do the mana harvesting to fuel the golems working on some farm or regular metal mine. Historically golems made for popular soldiers though, fearless warriors that you really only had to put mana in once you had something for them to fight so they make for a good reserve force.

Coastal expansion is the current target though it might be a little while before we are prepared to do so. Territorial expansion in the north is harder then other places due to the environment making people less willing to walk any given distance, resulting in very dense populations within the city. That and the monsters out here are big.

The workforce census yields that the actual problem with our number of laborers for resource exploitation stems from an abundance of people who consider the labor beneath them. We house many elderly as well as scholars, not so many ‘manual labor in the freezing snow’ types. Our technology and magic is advanced for this but we could definitely benefit from some more peasants with fewer options. Maybe raise college admissions to start cycles of poverty if you would like more people trapped within the mines, it’d help my paycheck at least. That or slaves, though if we’re going to go raiding for slaves may I remind you that I have been very proficient in my duties and am deserving of the second most beautiful one we should capture. You can have the first but don’t take the second third and fourth too, that’d be a dick move.

That being said our population is increasing at a steady rate via native births but not picking up many immigrants like the Fukuchi manage to do. Not many people want to live up here and like Katara we have a bit of a…reputation. With plans to establish a new colony certainly in motion to siphon some of our populace to get it up and running, encourage more child birth.

As another bit of census, we as nalkas are exceptionally proficient in harvesting mana, and the mana lakes are easier to harvest from then anywhere else in the world. More golems in labor intensive positions would free us up to harvest more mana, and that is actually a decently favorable job since we build our city right on top of the lakes. I can literally throw a rock from my office window and hit the lake. So people are more comfortable in that line of work then remote mining. So there is value to that plan as well though yields might come closer to balancing out then you might hope for. Though laborers would find it favorable.

Hiring Oda peasants to assist with coastal mining will require the expansion of our territory so we can place nearby docks, roads, and transportation to the main city line effectively without it getting eaten by monsters. So that plan will have to wait for a little bit.

In other news Jonne’s trip around the coast has yielded the find of a village of primitive folk. Clothed in the most basic of fur and leather, their town is made from wood and the area near them devoid of foliage they must have used to build their palisade. It’s actually amazing they’ve survived as long as they have out here. Jonne is looking into the matter.

Sakki’s work as an observer has come to an end now that the construction of the colony is under way he has been keeping busy trying to keep people safe from the abundance of monsters at the location. The downside is at least 15 of our warriors have fallen to the raids. It will be a tough battle to secure the colony from them, though as progress continues it will become safer once some siege weaponry is added to the defenses.

Also our chef is quite good, the undead raven was wonderful with proper herbs and I am not dead. Though I have been experiencing strange cravings for brains lately.

 

I should advise that you leave Kairi and her army, or Tallis, to the defense of those constructing the bridge and subsequently the new village plans. We know the area to be dangerous and until proper defenses are established we cannot consider our workers as safe.

As for the source of the monsters, if we knew where to find such a thing we would have made that a priority long ago. I imagine every denizen of the world would. Not all remember the times before they roamed the land but we do, and we know they came only after the dying night.

Also work on both the road to join all of our allies, except the Fukuchi, and the docks have been completed. The fishing sector of our civilians has never been better since the docks have no boats in them yet. Even if we don’t build any ships it turns out to have been beneficial enough on the economy to make back what we spent soon enough. We have the ability to build some rudimentary boats at least, though for the cost they’re not terribly efficient. With some experimentation perhaps better naval options will appear.

Road tax is profitable as well, especially in the initial boom considering general interest in checking places out. Travelers visiting us have been female dominated as might be expected given our reputation. Though of interest a handful males from Oda came here to…retire. Though to the chagrin of some, Kazehaya wasn’t one of them. We’ll get him yet.

Tallis sends back reports of finding evidence of civilization in the direction she is moving but it tends to elude her. There is likely some sort of city nearby hidden within the forest if she could find it. Also she has apparently lost ten troops to the monster attacks thus far.

Areti has similar findings of people. The long lost and fabled “elves” were found by her. By found I mean she saw some of their hunters in the forest and then interrogated them. Unfortunately they are unable to guide her to their city since they soon found themselves… victims to the hungry monsters that lurked in the forest. Apparently their city is due south of her. I think Tallis outright passed it, we could have them converge on it, or send one of them alone while the other continues exploring.

 

 

Suuup. Kurisu is off being an envoy so I’m taking over while he’s away, he should be back for the next meeting or the one after that, depends on travel time.

Anyways, Shime’s investigation into the isolationists proves to be a bit of a difficult thing as they don’t even desire to let her into the city. She is also a dark skinned elf with white hair and bright clothing or lack thereof at times, she sticks out a bit. From observation she has noted that other then hunters who travel towards the woods for game, no one seems to leave or enter the place.

The mining has begun in the mountains, as well as construction of a watchtower to keep control of the area as well as allow us to keep track of what happens beyond the mountains that seclude us from everywhere else.

Iwanagi has taken off in a boat headed south along the coast looking for…generally anything of interest. There are some small frozen landmasses rich in mana southwest of Sybaris but something is off about them. Namely that they are to the south of us and frozen. The abundance of mana indicates there is something fishy going on there.

He spotted a foreign ship flying a gilded green and gold flag sailing south wards, he hasn’t had time to catch up and say hi. Though its the first evidence in some while we’ve seen of anyone else out on the high seas.

Also our fleet, with a bit of help from Iwanagi passing by, have managed to map the entirety of the island’s coastline to the west of us. However, one of our ships was lost to a giant tentacle monster. After sinking the craft it retreated into the waves, so that thing is still out there to keep an eye on.

A peculiar new design was made by some of the shipyard architects upon hearing of this thing. A hunter class ship designed to hunt monsters instead of other naval craft or land bombardment. It is especially equipped to strike beneath the waves thus vastly improving its ability to fight off the nautical beasts. The design was refined so expenses are roughly the same as a standard warship, though its capabilities against other naval craft are suspect.

The diplomatic envoy has been prepared to visit the island city though we will need to bring the fleet back to pick them up and take them there. I volunteer to go while Kurisu is away. I am an apt naval commander when time calls for it. Please send me…ever since that road was finished a bunch of katara have been visiting and there is no tree in this forest that can hide me from them. I don’t really mind the adoration of women but it takes supreme willpower not to give in and become cursed to die in a couple of years. I’ve had to keep a monk with me at all times to keep my undisciplined dick in check.

SPEAKING OF WHICH, less disciplined men then I have been resigning from their posts to either head south and I’m pretty sure the local drunk Takota’s sudden untimely demise may be related to these visits.

Also as requested, preparations for a festival to welcome our potential new village have been arranged for pending news upon his return.

 

We’ve pretty much run the town dry of the mana they’re willing to part with. Some of it they were less then willing but it was acquired none the less. Reportedly the badlands use mana as the preferred form of currency over gold due to its scarcity out there. In theory if we take mana to them to trade and bring their wares back for gold the net gains should be helpful.

Ryo comments that his gun is quite weak specifically against enchanted armor. Once you hit a second tier of enchantment the projectile fails to punch through all that effectively. For all its effectiveness in general at killing people, once it stops penetrating through it loses a huge amount of its threat more so then normal weaponry. The strength of it comes from its small size that is highly likely to go through, once it fails to a chest plate effectively renders the spread of its impact into being near useless.

Atop of this, fireball still hits a much larger area. His weapons take precision which can be difficult against moving or small targets. Whereas if I just use a pillar of fire I’ll wipe out a whole unit regardless of size. In the end mages can deal much greater damage but it takes them a little longer to get set up and their range is more limited.

The caravan is prepared to part ways as requested at any time you should tell them to do so. Though I will remind you that the caravan will continue to move at the same speed it always does. If you send Kaiba with just the army he can cover much more ground for purposes of scouting.

Also we could just send our agents to poke their heads in. They’re much faster by themselves and less likely to draw attention or get into too much trouble.

Finally, we encountered a strange creature out here where the forest meets the badlands. In this green but unforested terrain we found something the fishers refer to as “horses”. We saw their use as beasts of burden for the fishers, they may be worth capturing to bring with us.

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Travel Time, the update.

SoL3

Jordy:

Work on colonizing the new area is proceeding as planned, though slowly. The snow and mountainous terrain definitely hinders us in expediting the matter. To go with that, Sakki reports alarmingly high monster presence as the area is one of their primary food sources to be found inland given the difficulty we give them over Jämsä. Considering what we once knew of our geography, these three lakes are the only ones to be found for several days journey. To the east of us lays just a regular lake, in theory we may be able to better protect our lands if we take control of this lake and the coastal reefs that are also rich with mana. Simple ecology demands the slow but inevitable starvation of the beasts if we do so, which will afford us to invest military efforts elsewhere. Though we will have to fight for this lake, and as the beasts go hungrier by the time we completely control the mana of our area, the last one will certainly be a war with the wild life for it. Just a thought.

In the meantime, we’ve lost a few soldiers on the journey to settle the lake already. As was aforementioned, its going to be a violent effort. A handful of laborers dead as well. To conclude Sakki’s findings, he spotted a colossal monster visiting the lake once. We don’t really have a grading system, but I would say that it is one grade lower then an elder dragon. It is strange we have never seen it before now, and it must roam in the areas we do not have presence. If it is engaged with our current army, losses are projected at eighty percent. The problem is if it visits the lake again.

Moving along, Jonne has found the coast line rich with mana in his initial report from his journey. His skeletal raven will not be returning any further messages to him though, so he is liable to continue his coastal journey for the time being. It knocked over some of my papers. Interacting with our neighbors through laborer’s work on the road has made us aware that all three tribes allied to us are considering a trip to investigate the Badlands. We’re going to have a few less allies soon, so I would advise preparing to have no one to rely on while they’re busy recovering.

In regards to the mines, if we can mine it we’re doing it. The issue lays not in building more of them, but increasing the available work force. Unfortunately up here in the north we have few neighbors to enslave, especially with the able-bodied male prisoners being sent to Katara. Not that we have many to begin with anyways.

This concludes my report, now if you’ll excuse me, the chef has prepared an undead raven for me and I am interested to experience what he could have possibly made out of it. If I die from this meal, I would like to be reanimated as a zombie and have the chef fed to me please. I, being of sound body and mind, do declare this to be my will should I perish.

 

Sam:

Greetings Keeper! It is a glorious day for the Oda people. The expedition continues to circle the island, though they have found evidence of actual civilization. There is a city large enough to be spotted from sea a bit inland. A large channel of water runs in, it could likely be docked with. We have avoided contact for now in order to finish circling the island.

As requested we have expanded our people to the mountains nearby, our population has become fit to do so. Soon the mine construction will be complete and I am positive we will find strong returns upon the start of our work.

One of our people visited the village Shime found, with some finesse they managed to receive a confession that mana was richest on the far side of the lake they dwell upon. Near the transition to the badlands. The village has expressed some interest in our monastery, Shime left quite the impression on them. With the size of their population, it may be possible to add them to our growing kingdom. They are not far from our borders and have much to gain from such an arrangement. They are fearful for their lives against the constant threat of the monsters, even if they were to all migrate to our city for safety they would leave behind the infrastructure for our bolder citizens to replace them. If you so wish, please allow me to act as ambassador to convince them of such an offer. It would go hand in hand with your desire to increase the monastery’s recruitment efforts.

Speaking of villages Shime found, she came across another one upon a hidden oasis to the north east of the fishing village. It sits in an amazing location, the border area between the badlands, the frozen north, and the western forests. Giving them access to a wide variety of resources. Though it would seem they are very unfriendly, having denied Shime entry or even the opportunity to trade for supplies. Even threatening her! The scouts say it seems they are paranoid of outsiders because they frequently interact with denizens of the so-called Badlands. A nasty bunch it sounds like.

Oh, lest my memory escape me, allow me to introduce your newest agent. As per your request we asked the grandmaster to provide us with an able bodied sort to travel the world and venture into the unknown.

Iwanagi is a perpetual ghost in the woods. The grandmaster assures me that if all you desire is to know what is out there, Iwanagi has mastered techniques that render him nigh uncatchable. He has specialized his whole life in the discipline of the wind and waves. He would make a good sailor too. He is a prime candidate to escape the clutches of whatever hungry beast might be out there.

He is a capable fighter but I’m told that in terms of sheer power, he will not compare to Shime nor be anywhere near approaching the elf’s combat ability. But he is faster on foot, can move through any terrain with ease, and won’t get caught up fighting every monster he runs into along the way. We can’t send people to escort him since his benefit is that he cannot be caught, any scouts assigned to assist him would certainly only slow him down or be left behind. Though unlike Shime, he can speak so it isn’t as terribly necessary.

Tess:

As requested, the docks have begun to see reconstruction. This has displaced some of our fishers though as they cannot work in areas under construction and the supply of fish thus dwindles. As it is the…commoners meat I was told, this may upset some of the populace while it is under construction.

The army is moving south as requested, though it is a long journey to catch up to a single witch moving with just a small team. I will inform you soon as they find anything of interest. Unfortunately, they lost some soldiers in their encounters with the monsters of the wild along their journey.

Construction of the new village will take a little more time then normal. While the new army has set about to clearing the path, the problem is the river itself. It is home to some extraordinarily powerful monsters as it is wide, deep, and connected to the ocean. Along with that, it is so large near the area most convenient for a crossing that construction of a bridge would be a serious undertaking. We could wait until the shipyard can produce ships to ferry people across, or begin the arduous process of placing a bridge. As an…option… our allies may be of use here. Oda command the waters for the whole alliance, they may be better prepared to fight the river and have the tools to build upon the water with greater ease. Nalkas sorcery is also very advanced and while our architects are going a little crazy trying to figure out how to even physically get the material in place we know the Nalkas to be masters of engineering. I cannot imagine they would object to assisting, it isn’t like we’re asking their people to die for us. Just allow us to commission some skilled tradesmen.

Also to your request, we have raised a second army of equal strength to what we had.

This is Marilena, she was a member of the soldiers we collected. She stood out a bit, namely in that she was already trained. Prior to volunteering for the recruitment she was something of a hunter, but she specialized in hunting people. Many would-be slavers have met her. The soldiers we raised seemed to consider her the boss automatically, she carries herself in the way you would expect of a leader and her comrades simply fell into line. She isn’t as rough as Talia, there is a gentle and refined side to her. A kindness that prevents her vision from being clouded with rage and bloodlust, keeping her fit to command, and offering her a level of finesse and grace that sees to the swift execution of her enemies.

((Commander bonuses: +1 movement, +2 vs people, +1 morale))

As for a new agent that we can send afar, we found Areti in the outskirts of our city. She’s a veteran of our warriors, she’s been part of the military and then later the scouts most of her life. She is generally always in a bad mood and shouldn’t be asked to do anything diplomatic if it can be avoided, but her accomplishments make her stand out. She’s a brute, but a loyal one. She uses nothing more then conventional weapons and a few magic baubles to give her the strength she needs, a true embodiment of the word knight. Most people, especially the younger ones, have no idea who she is anymore. Just trust me when I say that before your time, she was one of the greatest. Though, I advise against meeting her in person. She may not show you the respect you deserve, and I would rather not have an incident between you two unnecessarily. Not to mention she’s always one step away from pummeling people and the palace guards will certainly do something to evoke her ire…like ask her for her name.

Johnson:

Hello my Khan, it seems the nearby village has yielded some interesting trade. They have little in the way of gold, but as such they very much desired it. They had mana though, and that is just as good as currency these days, we negotiated favorable trades. They know little of the value of their own possessions.

Unfortunately, they definitely did not have the loud lead flinging toys similar to Ryo’s. I have asked him where he got such a thing, I know of guns but his is the only one I recall seeing that didn’t throw crossbow bolts instead. He said he got it in a trade with people who had come far from the east, perhaps that is where we might best find more.

As another aside, the katara army has deviated from their course. They suddenly fled to the south for reasons unknown, as such we will not be able to rely on them to tell us what awaits in the badlands to the east. We asked about the village for details of the eastern land. They seemed quite concerned, though they are peasants who live every day in fear of the most basic monsters of the forest.

However, I inquired about Ryo’s weapon with them. Apparently they have those in the Badlands, and that is why their people fear to venture into the place. They speak of violent bandits around every corner, armed with weapons we have never seen before. A race of people so volatile that even the monsters do not venture there, a land where monsters of even the largest sort are hunted as sport to fulfill an ever and all consuming greed that has given rise to the most eclectic bazaar ever heard of.

Sounds like our kind of people to me. I suggest we send someone into the lands ahead of us, to find the bazaar and waste as little of the caravan’s journey as possible. There is profit to be made, and I find the anticipation eating away my patience.

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To boldly go, annnnd monsters.

SoL-2

Jordy:

I have scryers on Sakki to keep tabs on his explorations, we’ve had some artists sketch the map as he relays it. There is good news and bad news regarding his finds. The good news is that he found another mana-rich lake like our own. Easily worth twice as much as the one nearby. Bad news is that means we’re idiots and should have just walked slightly north before we set all this up.

Though the reason we didn’t do that is we thought we still knew enough about the layout of the land. The lake of Jämsä was the former most bountiful lake in the empire that was within survivable walking distance from the tomb. This indicates we definitely have been away for awhile, and also that these must be capable of forming post-creation of the world as we originally believed.  I gave the subject to some students for a thesis, doesn’t matter if its never been proven or studied much before. They’ll either figure it out or fail, we’ll see.

For now, Sakki is camping out in the mountains near the other lake observing who comes and goes from it. Cataloging monsters and their behaviors. Up to you if you want him to continue his journey and perhaps send an actual team of scholars to take up the role of observation, or if you want to leave Sakki to it as he has obviously shown himself capable of surviving out there. Do not ask me how in this world he managed to find it, its a really dumb story.

In the meantime I trust you don’t need my overpaid advice to tell you to begin plans to build the stupid colony there right? Good, I’ll have the orders sent along the way, just put your seal here.

Oh and I got you a new agent and governor as requested. The first is Jonne-

He is young and unproven but among my students he shows good potential for some wandering work. Since you were looking for agents I figured his youth might be of advantage, as he carries all the energy of an unproven runt desperate to make his mark on the world. He’s a solid wizard, specializing in necromancy with a proficiency in evocation and one or two other cantrips.

He’s generally buried in his books trying to find the secrets of arcane power, though he’s not necessarily the most observant when it comes to people. Thinks I don’t know what he does in his lab off campus, thinks its just good luck that the corpses he steals are buried shallow.

Don’t ask him about his work unless you have a meal handy, given half an opportunity he will talk for hours. Maybe don’t tell him secrets you don’t want revealed in a villainous monologue delivered to some farmboy.

As for your governor, Ylermi used to be a guard, then a captain, then retired eventually. Good detective, he’s old but we live long so a desk job suits him well. He’s got enough experience with people to act as governor. Though his back has gone bad since his duties, don’t ask him to lift anything heavy. Great pyromancer though, evocation specialist obviously, strong study of abjuration. Kind of fit into his prior job. He’s friendly, friendlier then me at least, has a weird love of rice cakes we get from the Oda. Probably gets along with them well enough. Also I’m told by the Katara that we tend to look a little creepy, Ylermi doesn’t look like us so much since his wrinkled face always seems to be squinting and they can’t see his eyes too well. So maybe that’s a bonus if you give him a job in a border area.

That’s all I’ve got to report, I’ll be in my office if you need anything. Please don’t need anything. You can think for yourself don’t worry I have faith in you.

Sam:

Greetings keeper! It is a fine day for the Oda people. I’ve received word that our scouting ships found a new island already. I am not sure how we didn’t find that before now actually…currently they are exploring its shores from afar and attempting to sail around it. There have been signs of native life, so they are cautious of setting foot upon it. While not inept at the task, we may consider sending someone better suited to traversing inland in the event that it isn’t exactly safe. With evidence of natives, it is hard to say if they will accept our hand in diplomacy or if they will need to be dealt with in less savory methods. I’m sure more reports will be forthcoming upon the completion of their scouting its shoreline.

In the meantime Shime and our scouts report the discovery of a village along a lakeshore. We estimate a population between a thousand and two thousand, seems to be a fishing village. Shime took some time to assist them with a matter and ensure smooth relations should you wish further interaction with them.

In regards to inviting our allies to train at the monastery, I caution the risks of that. Merely because if we do so it will set a precedent, and I am wary of allowing the Katara to learn the secrets of the monastery. Who knows what those foul witches might do should they unlock the potential of ki, and if ever we should exit their good graces we will have little response. They have been eyeing Kazehaya with a little too much interest as of late and it concerns me. The last thing we need is for the Nalkas to develop a taste for ki. Mana can be harvested, but there is only one way to get ki… Though if you should decide to allow for it anyways, the monastery could easily train anyone I imagine. All living things have ki within, the monastery just teaches them to wield it.

As per requested we have gone through the finest of the monastery to find a fit commander for the armies.  Inaba has been there almost his whole life and has seen to the training of the younger students, I feel that makes him fit to command the troops even if not exactly the same kind of training, at the very least we can hope the discipline of the monastery will rub off on them.

He’s a wise man, and carries himself well despite his age, though he hasn’t relented to give me a clue as to his age but his hair is a bit of a giveaway. But just look at that glorious mustache!

 

Also in regards to the mines, we aren’t positioned well enough to exploit them. We live within the valley near the coast. It was more prudent to exploit the bounty of the seas then the wealth of the mountains when first we settled here. The mountains have provided us safety but we’ve yet to fully exploit them. I will see to it that as our reach expands that we move further inland to reach them.

 

Tess:

The shipyards, and by association the docks, would cost about fifty gold to bring to working order. Building ships themselves would be costlier then the scaffolding though. The shipyards fell into disrepair since we had little to no use for them, we rarely go onto the sea. If you wish to see to us doing so once again, we will need to properly train naval forces and perhaps just buy the boats from our neighbors for the near future as we haven’t had the need nor opportunity to work on these ourselves. Though, we are in a forest, so perhaps we have enough material to experiment with in the short term. I visited the docks personally, there are actually quite a few people who utilize the safety of the docks within our walls for fishing that provides a good amount of food to the market. Even if we weren’t to build a navy, there is value in at least making the docks safer and more accessible to our people.

As requested the prisons have been cleaned up and their security measures inspected and repaired. We’ve also begun construction of the highway along the coast, though it will take some time to complete thanks to the dense forests and difficulty of removing the obstacles that presents.

As your advisor I feel it pertinent to mention that for now they are building the roadways close to our cities, but there are a few gaps between our respective territories that the road is intended to cross. These are dangerous places, with the army departing to the fabled Badlands, I would caution finishing the road’s construction without some measure of protection for the workers. We can’t afford to lose our people to simple carelessness.

For another matter, I am not sure how long you dreamed of becoming the Witch Queen, but it is desirable by our people for you to produce offspring as well. As queen you will be able to choose from any prince you desire, for the daughters of queens are powerful indeed. Even though you are new to the position and pregnancy might leave you vulnerable so early, should any get the idea to try and usurp you so hastily I will act on your behalf to ensure their challenge is a doomed one, just as I ensured your success in taking the throne as well. With less need for a show of strength taking power, you will find any challenges against you to be…futile.

Johnson:

With the direction we are currently moving, it is inevitable we might reach these fabled “Badlands” that the Nalkas spoke of. It has been poorly mapped though I am to understand the grand bazaar lies within should we be willing to brave the perils….hehe like we’re turning around now. Where there’s great trade, coin will be made. The Katara have also sent an army towards it with good haste, with any luck we’ll catch them on their return trip to Sybaris and they can tell us what to expect. In the meantime I should say we stockpile the exotic goods we can in case there is something of interest to trade for within. The nalkas man, firebeard I think they called him, returned with fabulous items and spoke as if there were more to be had. The caravan has prepared to split but I would hold off on that until we are within the badlands, that way we can cover the important ground and find these trade outposts that we are sure to find.

As per requested, I found some people for those jobs you wanted fulfilled. Even haggled them down a little, hehe.

His name is Take, he’s done well for himself through his suave tongue. He’s a decent wizard all things considered, evoker as well. Perhaps he can defend the other caravan a little, they won’t have the advantage of numbers we usually enjoy. He has his mind on the things that matter, and with him in charge the split is sure to be a profitable venture given time.

As far as I know he was born with the caravan, his parents left him some wealth which he turned into a modest fortune. I believe this is the value we want out of a leader.

 

Ryo Soo-Yeon, he hasn’t accomplished much to warrant the promotion but I say he has potential if nothing else as an experiment. He’s not as strong as our usual commanders and his numbers modestly unimpressive compared to Kaiba’s, but he has a different outlook on handling the monsters that lurk out there. Utilizing one of those…projectile toys he acquired some while ago and keeping his distance to lay traps. If nothing else he is likely a safe investment, providing stable results for a long time could be a useful pawn. Those like Kaiba have an inevitable day of death approaching them.

 

You didn’t quite specify what you had in mind for the agent to do, so I found someone cheap. His trade is that of the mercenary, he isn’t a native of Fukuchi but he found work plentiful here and followed us around. Since he isn’t from around here, he works for a bit less then our normal people’s going rate. I think he just hits thing with sharpened metal objects, primitive but historically effective.

Unfortunately that is all I really know about him, I find him too uninteresting to look deeper into and he isn’t the most talkative type anyways.

 

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A new adventure (again)

Be sure to notice there are 3 sheets in the player actions sheet this time around that covers standing economics as well as the buy list. Will probably add more things to the buy list as requested. Beta.

Also Sam’s characters in the SoL have nothing going on yet because I had to work on all this other stuff and his faction doesn’t have much I need to introduce yet. So I just gave a quick cutaway of his character everyone seems so interested in.

SoL mini, its session 0 i don’t have enough ideas yet.
Sam’s Handout

Mezzy Handout

Tess Handout

Jordy

YOU RIIIIIIISE! To a desk job with a fancy title of King. You’re a bit younger then most around here and were not there during the long slumber, but that’s okay. Your people have a knack for long lives, you got time to acquire more experience at this job.

Your royal advisor, Heseli, brings to you the current status of the kingdom. The Nalkas people live out in the frozen north where mana is most plentiful, but plentiful mana means big damned monsters are a bit more common. Your predecessor had initiated studies on this and managed to prove they feed on it to gain their supernatural abilities and sizes. While they can live off of regular meat, Nalkas people are glowing beacons of nourishment to them. So be wary of that.

The society has finally managed to reach a point of stability though, hence the change of leadership. Your predecessor had been so focused on reaching a point of safety and security that once it was achieved, it seemed he might be too set in his ways to bring in a new age. The walls are strong, the people are fed, and the roads are paved. He was hailed for his successes in bringing the nalkas from the brink of extinction to a thriving populace. But now that he succeeded it was time for a fresh perspective, he’s actually still around and gets to live in a fancy mansion in retirement. All hail the new king, may your rule be wise and prosperous.

Due to the sheer stability of what he created, Heseli points out that the people have actually not ventured particularly far since the long slumber ended. The world has been reborn in our time away, and it might be time to consider some new expansions and explorations. Be wary of the monsters though.

Sam

The mountains nearby have done a good job keeping the Oda people safe from a lot of the problems the neighbors are having, as well as the lack of mana-rich deposits. Though the other problem is the lack of mana-rich deposits. As such despite the safety of the capital, there is a bit of a need to find some new resources. Fortunately, we have a kick ass port, so we can travel around the seas a bit easier then most.

Not much going on here since the faction didn’t start with any major ongoing problems or politics just yet.

Tess

YOU RIIIIISE to power by murdering your predecessor in open combat. Even people not affiliated with you are pretty aware of the shift in power. Most notice when one of the most peculiar kingdoms has a shift in power for whatever reason.

The most immediate problems are nothing new for the Katara people. Winter is quick to remind you the reason the path to taking power was tied to your predecessors inability to keep the population growing at the rate a warrior culture needs, an especially important problem given the curse that afflicts your people. Currently the kingdom has a population of 200,000 and only 20 men in the whole place. They also won’t live that long, people will be expecting you to find solutions. Given that the curse of Katara is famous, not many take the bait of just being offered to live a life of luxury and endless sex here.

Your population growth rate is staggeringly slow compared to everyone else and the number of delinquent youths is also extremely high since the mothers work and the fathers are kind of busy in an environment unsuitable for children. No one really has stable parental figures, just rotate between caretakers throughout the week.

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6 months later

Stories of Lore 13

Mordekai Aberhoff

Jicho does respond to the message leaving a one word response that was actually cleverly hidden and required people to piece together a series of otherwise broken function calls and decrypt his weird choice of commands by comparing the first letters. It just says “revenge” but the way he left it definitely shows that he’s just messing with us like some sort of serial killer taunting detectives.

Zex’s funeral is a somewhat publicized event for the cult, especially given that he was assassinated moments after he had been delivering a speech. Though they don’t really mention that he was assassinated to avoid explaining the ‘why’ part and say some mugger killed him for his van. An attempt to promote unity in these dark times through Zex’s death, and get people to not look too hard into the circumstances of his death.

You start a backyard garden.

Stoogie continues his project, though progress is slow. Despite all his effort he still isn’t as great as Asi was and definitely not on the same level as Cerys. However, someone else in the project has an idea they pitch to the suits which works its way up to your message box. There might be interesting data to find if an alien who grew up in a culture that understood sahad a bit better were utilized. That or perhaps finding others in the galaxy who are already the kind of sahad we want to use as a baseline.

Edric Vandross

System named Tie lost due to a cultural translation error. People think it is a lost and found bin for missing business suit ties. Nah they got it right since its written in a memo, but them throwbacks.

The super carrier finally finished construction.

As far as intel can find, Karsoluth has plans to make military moves against Shetou but they have been reconsidering given the risk to reward has gotten a lot worse since Sharen and Song have solidified Shetou’s power instead of collapsing to infighting in the chaos. Though on the other end of things, Shetou seems less timid of a fight and seem to be preparing a little bit more dramatically to go blow Karsoluth up. Though this is probably to be expected given those remaining within Shetou are pretty unafraid of conflict.

Sethis Tyne

Kenin’s location isn’t a mystery, he’s on Althe.

So far no luck tracking down one data transfer in the sea of the Aethernet that happened locally in one place at one specific time. The ops teams are looking out for Sarden in the meantime though just as with Toxyn, she knows what she’s hiding from. Though we have narrowed down that she operates on Thenica and is somehow tied to the Alnae warlords.

No to the space station, there simply aren’t any to take. The ones that have been built since the invasion to replace those lost are understandably under heavier guard then normal. You’ll need to buy out some space on an existing one or rent from Solvang like Vandross is or launch a full scale invasion onto an existing one.

The black market division is working on expanding drug manufacturing, the cooking part is easy to set up its the growing part that’s proving difficult. So now you have plot of dirt in the middle of the forest you have to guard in order to grow stuff alongside hiring a bunch of people to grow it. -6 profit to Black Market finances. Should yield a solid return once they finish growing though.

Oh huh you actually rolled high this week. Welp here’s a dragon being held prisoner. Apparently captured during the invasion by a species that is particularly adept at Sahad, along with several other prisoners they took out of the system before being pushed back in the mini-war. So she’s several star systems away, held by aliens for study.

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