Explorer’s Log
Roster updates, level ups, and a brief time skip coming soon to a galaxy near you. Any hero deployments at this time should be for long term low-resistance projects or a quick errand before they get back.
Welcome back Lancaster. You have 4,702 unread messages. Diadem diagnostics report 14,708 maintenance issues requiring urgent attention. Half of them are false alarms because we finished removing that plate but without the administrator we couldn’t tell the system we were doing that on purpose.
While the contract was offered to the vague sense of however we put said bounties up to Bardhe, we’re not sure if how that is going since he has been missing for awhile and whether or not he accepted or simply hasn’t found a way to do so yet remains a mystery. In either case, Valencia is still alive at the moment.
Alongside this, news from SR3 reports that the Valdir are not doing so well. Kanika and her Tarrasque alongside Agallias and his army of giants are proving to be a little too perfectly matched against them, especially without the help of their mothership that is somewhere across the galaxy.
In summary, Alnae is currently seeking refuge with the Order and is planning to move to the Garden project. Diadem is currently still under quarantine but has largely been unaffected by the war. The plagues on Zenaka are finally beginning to decrease thanks to the recent push of the medical teams. Valen’s particular illness has also been fixed in the recent revisit over combating these sicknesses. All things considered we escape from this war relatively okay since the fighting was nowhere near our home territory and the Reach is particularly difficult for the Hassani to penetrate into as infiltrators since it is a massive anarchic and selfish system. Though Cayetano is practically in ruins and Zenaka is still recovering from the losses. However the plagues are slowing down ever since we implemented more countermeasures and now that it seems Jaal’Darya is becoming more concerned with taking part in the consolidation of Sol.
Kar’Soluth as a whole has lost perhaps eighty percent of the power it held before the war, though now it appears they are officially folding into the Hassani underneath Yasrena. With Alystra Vel’Sarghess becoming one of the Hassani’s most prominent commanders for her work in all of this. Jaal’Darya is in ruins after the repeated raids on them throughout the war, though Eliza herself is still alive. They’ll see large allocations of population from the Hassani to help them rebuild due to Eliza’s general importance to Kanika’s work. It is likely the Hassani will be remaining at Thenica to finish their war with the Valdir and then move on to rebuilding the war torn system.
At this juncture its worth figuring out plans for the future. Speaking of which the Caelkians, while still slow with the beurocracy and in particular due to Diadem’s quarantine, are still hanging around. In the wake of the war the Vessians are a little more wary of being pulled into things but the ones who like the farms are still aboard Diadem. Haleh is still roaming around the Reach getting into various borderline pirate mischief.
Hrm planetary cooling while surrounded on all sides by the largest star ever found might require something a little more unconventional. Even with an external layer leaves a problem of having nowhere for the heat to actually go. The think tank reports that if you absolutely had to make this work for some reason, there has to be a place for all the energy to actually go. Even if you were to make a planet sized air conditioner, the exhaust vent has to go somewhere other than the pocket the planet is located in. Theoretically this could be done with a permanent planar gate to somewhere else so it at least had somewhere to send it, then the problem becomes sending it there. We’d be trying to move more energy per day than actually hits Thenica in a year. So we’re getting into exerlus levels of engineering, but problematically its a pandem task so even they likely can’t do it.
Essentially, the tank has these options assuming you have the time, money, or capabilities to do them:
1) Planetary shield with a planar exhaust vent. If that gate ever as a fault and turns off for about 40 minutes, everyone on that world will be dead. Also this level of engineering will cost an obscene amount of money and have a critical weakpoint if we were to ever be attacked by someone who can land a really lucky shot with a missile.
2) Establish a population entirely of fire elementals, they won’t mind. Haleh can probably handle it too but good luck convincing her to sit in one place for longer than a year.
3) Create a planar link to somewhere that alters the rules a little in our favor. This will shut off the Rim as it depends on a few properties to do this but the remaining unbound stars that survive the alteration can likely be worked with to create a planet surrounded on all sides by its star.
4) Create basically a ship, similar to Eden City, that is made to survive these conditions in their entirety but it won’t really make the world itself habitable as much as just allow us to live near said molten world and slowly keep expanding it. This is basically how the Vloz’Khress did it with that molten mining planet they have. They got the idea from Kharla.
5) Find some technology that we don’t have. We know the Blaiken and the Exerlus can play with stars, even if this kind of idea is still a bit beyond that. We asked our resident Ika and they had some designs but the problem is that Ika do not draw up plans and do math. They just ‘get a feeling from the machine spirits’ and this notably has had some drawbacks in the past.
6) Build one of these ideas to be just ‘okay it can handle it for a month or so’ and then don’t build it in the same plane. Pull an Utewa and only retreat to this plane when necessary.
7) Inverted void plate sphere. This will turn the planet in question into a pitch black frozen rock that receives no energy from the stars and needs to produce enough energy to power the void shield. Which we have no idea how to produce under those conditions.
Meetings with the Valdir broke down fast. In summary, good argument, wrong person to argue with. Kaisa popped in to offer some options. Her long grandiose rant summarized: Given that this is the war cult she practically intends to curse them to eternal war if they retreat. Either they defend their home to keep it, or they will spend the rest of their lives fighting wars until they die rather than disgrace the ‘true Valdir’ any further. Which means if they retreat from Kanika they are free to join her in the fight against the Silnians, join the Hassani and fight us, or join us and fight her. That or pick some other fight entirely, she doesn’t care. She’s just mad that they keep backing out of every fight and that people keep interfering and telling them to be peaceful despite consisting entirely of perfected combat organisms in direct affiliation to the cult of war. She would rather they join the Silnians she’s fighting against than sit there and do nothing. She would also rather see them all dead than continue being pacifists. If they try to run and not pick a new fight, she confirmed she will absolutely kill all of them on the spot. In the end they decided to make their last stand against Kanika since its the only possible ending where they get to sit around and be left alone for at least a little while. They weren’t terribly happy about it, though there isn’t much they can do if Kaisa confirms her plan to murder all of them for retreating after arguing for so long that they should be allowed to keep their home to her.
Larazja actually has some insight into this though. Kaisa is one of the most charismatic and overwhelming personalities in the Valdir. While they’re a galaxy away so it hasn’t affected the Solian Valdir or Larazja herself, the synapse has contorted based on Kaisa’s ability to constantly rally the masses alongside the fact that they have been in a never ending battle against infinitely replicating enemies for years now. One of the caveats to the synapse is even those of individual opinions start to slowly sway to that of the masses. Especially under constant stress and threat upon their life in the form of their war. Because the local Valdir have been disconnected for so long the effects of it are less prominent on them and they don’t really understand how Kaisa became such a raging lunatic. She’s been left on her own unchecked and doing her own thing across the galaxy for so long that the war cult side of the synapse has become truly a fanatic cult centered around Kaisa’s ability to create and weaponize zealotry. Eroding at the individuality and humanity of the synapse as it comes more and more like a regular silnian swarm. Albeit even more dangerous since instead of being driven by something like hunger, it is now driven to desire war and conflict itself. Actually we might have a problem, they’ve been left uncontacted and alone in this war for so long that humanity is being replaced by silnian psychology spearheaded by a psychopath. The Valdir have lost touch with their solian origins with barely any solian contact and now they are violent beyond solian comprehension. What appears to us as an instant death for the Thenican swarm, is a grueling battle for survival if they want to fight against Kaisa’s metaphorical kill switch. It’s her being willing to fight them herself essentially.
Indal’s branch of the swarm are more alien than solian at this point. Despite Indal being the leader he is notoriously simple minded at times, to the point that we’re real suspicious of that Kenin fella that is always following him around. Larazja is fairly certain that the war has had effects on the swarm as a whole that pushes it in the direction that Kaisa was already preaching. Which has created an obvious issue. If Kaisa isn’t dealt with in some way or they aren’t rehabilitated they’re going to be the next galactic threat should they win the civil war. In Larazja’s artistic expression, Lolth is back and no one was paying attention to her. Though to be noted this whole analysis has one crippling flaw. The only person who has any ability to see into this stuff is Larazja. Who has been a little…off the mark at times.
Well the assault into Jaal’Darya was bloody if nothing else. Given that one of the main Hassani forces were there, things were rough. We managed to capture some of the data needed to develop vaccines and antidotes against the currently implemented strains on Zenaka and Moncayo. Fortunately too, given that we just had unpowered memory to steal from a server room and had to just hope it was the right stuff based on a quick interrogation. Though opposition came down quickly after that. It turns out that Eliza herself has become much more dangerous with all of her genetic modifications while hiding away in her lab. Vanjin and Dunchek are both dead, Michael is currently pretending to be a member of Kar’Soluth and is semi-captured as a result, Aryn is missing two limbs, and you are now in quarantine until we figure out what you picked up while we were out there. All in all, not bad given how the losses have been throughout this campaign I suppose. Next time don’t try to fight the chimera woman in hand to hand combat if you don’t know how many limbs she actually has.
For now the base intended to become a resistance base on Thenica is laying low, while it gives them some merit to say they’re just a shopping mall still, doing anything too sketchy while the Hassani are consolidating the territory might draw a lot of very drastic attention.
As for the Aryn drone network, we can’t figure out how half her cybernetics work in the first place let alone modify them. She’s one of Daiheb’s models and her power source is an artifact of all things. So attempting to turn her into a swarm controller would be a bit difficult given that turning anyone into that would be hard enough. The Voidforged are actively working on a similar project and making very slow progress and other then that the Lucid Cult were the only other ones getting anywhere in the ballpark but still relied on large numbers of people to control individual things. The quest to outsource the crew requirement of large ships is one practically everyone is on, and I don’t think Aryn is the best starting point to jump into that research given that we already don’t understand the technology that makes her work.
We have begun the process of figuring out the Hydra coalition. Though the name is a bit inaccurate since each of the Hydra’s heads runs different matters. Fortunately it is a very widespread group and not that hard to get some people in on, we’ve already gotten a few agents peeking into some of what we can confirm are extensions of the Hydra’s network. Unfortunately it is such a spread out organizational structure that we’re not confident that any cell we infiltrate will have any idea what the other sections are doing unless we manage to get further up the ranks. It’s a work in progress.
All our base, base, base, are belong to them. In the meantime I’m setting up some trials to see about replacing some of our comrades in the aftermath of the war. Some new agents of particular import. Requests duly noted, BUT ONLY THE BEST MAY JOIN. Is it cheating if two competitors are duct taped together?
With the war winding down we’ve at least gotten a good measure of where we stand in conflicts of this scale. We’re definitely some of the heaviest hitters and our most experienced members to have a quirk of being rather difficult to put down for good. I think this is the third time Chevalier has been ripped in half. Though I have also determined this is rather unhealthy for us in line with the testing inspired by the Exerlus commentary on our cores. Chevalier is just uniquely capable of this which might have given soooome of us the wrong impression that our species as a whole could do it as smoothly as he does.
It would turn out Chevalier is just the most…self? of us. The erosion of his psyche that should be caused by moving his core from one chassis to the next is minimal for him and I think its actually because of how philosophical he is. Of all the voidforged, he is the most in tune with the idea of who and what he is and that might somehow be affecting his ability to stave off the effects of psyche erosion.
Vanessa has definitely been kind of twitchy since I rebuilt her, not sure if thats a side effect or a warning sign. Probably should have made those blades a bit easier to retract because she could take someone’s arm off if she were to twitch just right…or maybe wrong.
Either way, production on the new lines are underway and I for some reason get the feeling that statement is particularly relevant right now.